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Old 05-15-2019, 08:55 AM   #16
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Jg mac 10 is very good for this purpose.
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Old 05-15-2019, 12:51 PM   #17
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Originally Posted by dulourencini View Post
Anybody here has any experience with the JG MP5k???
I have one. It’s twice the weight of the CCC or P90 I have and the midcaps hold 2/3rds the bbs.

Like the P90, I don’t find the carry of the MP5k as comfortable as the CCC. It’s the pokiest of my SMG options by far.

I put my sniping ‘sidearm’ on a single point integrated in to my plate carrier. By mounting the point on my back and passing it through the shoulder pad, it adds a weight neutrality while it hangs under arm and out of the way. It also makes the draw faster than trying to unholster a pistol or pulling something out of a pack.
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Old 05-15-2019, 01:14 PM   #18
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Originally Posted by ArcAngel View Post
All of this is when I've got my bolt gun of course. Truth be told, If you're playing your role right, you should never NEED a full auto gun with quick access while you got your bolt rifle in hand. A pistol for short range defence , yes, for sure.
I was waiting for someone to say it in a nicer way: that you suck at sniping if you need full auto third weapon on you.
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Old 05-15-2019, 02:34 PM   #19
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JG MP5k. If it is the plastic version then the mag well will brake within 1-2 games. Trust me. MP5's really need to have a metal receiver to last. Someone may have had a different experience but I had a JG MP5k and it broke first game and same with SHEED (another member on here). He also has had a plastic G&G MP5 mag well brake on him too. So unfortunately, MP5's need to be metal otherwise the brake. Metal makes them heavy.
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Old 05-15-2019, 07:06 PM   #20
 
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Quote:
Originally Posted by ArcAngel View Post
Right now, I use a modified Amoeba Honey Badger and a back pack to stow it away when its not needed. I guess this comes down to play style. I never assault alone when sniping, my team will get me far enough that I can get to a spot where either close to the front or find a place to hide when the front passes by me. All of the while I can be picking out long range targets and providing support to the assaulters . The only real time that I need it is if i'm going to assault an objective while i'm behind the enemy or fight my way out of an area.

I still carry a pistol for the OH SHIT moments and use it frequently

I know EXACTLY what you guys are saying about the new SMG class thats popping up everywhere, I LOVE this concept but M4s don't fit the regs for this. I'm waiting a few months for that MP7 AEG by VFC to come out to replace the honey badger .

All of this is when I've got my bolt gun of course. Truth be told, If you're playing your role right, you should never NEED a full auto gun with quick access while you got your bolt rifle in hand. A pistol for short range defence , yes, for sure. A SMG stuffed in a back pack for mission specific stuff or as an insureance policy , ya, not a bad idea depending on how much weight you're comfortable with .

A small smg like a Vector or an MP7 aeg.... oh yeah, stuffed in a back pack and an iron on your hip and you're good to go IMHO
He brings up some good points. Everyone will have there own perspective. If you are putting yourself into a position where you need a full auto weapon while using a bolt action, sadly your kinda doing the whole sniper thing wrong.

While yes I have done exactly that, on quite a few occasions, it does however have short-comings. Most coming in the form of rules. A DMR would be a far better option to use in your case. More ammo, fast follow up shots, better suppression ability. Rules will dictate if a DMR is a valid option or not.

For Corriander, ArcAngel, and myself, we participate in TCA milsim ops. Corriander and myself, are packing P90 SMG class weapons for a very different reason. Its to offset the inherent weakness of the sniper class, CQC.

As a sniper, in CQC, you generally are worthless to your squad, unless you are carrying grenades. Aside from just being an extra body. (This is taking the general loadout in to account. Bolty and pistol.)

The SMG is the only gun allowed to shoot full auto indoors. This is a massive force multiplier in your favor, as everyone else is restricted to semi only. LMGs are useless indoors. Outside, different story.

Now that I have said this, Corriander may be a little mad at me for sharing the thinking behind it. Might make me sleep with the chickens and ducks, or something when I go to visit. Oh god... cleaning out the sump on a lathe.... I'm doomed....
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Old 05-16-2019, 10:45 AM   #21
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Plazma is spot on


IMHO if you're sniping , you are a support role. This is why you need more than one loadout at a milsim event

1. An SPR at rifleman velosity
2. A DMR for fast moving support
3. A BASR with pistol for that long range support (classic sniper)
4. A BASR with SMG for deep infiltration

Mix and match as the mission requires.

What I will say is as a sniper, a good part of your target time should be with your pistol. In airsoft a good pistol will literatly go a long way if you learn to get good with it

Every sniper on the field needs to consider the mission and adjust accordingly. This is something the other classes don't really have to worry about as much. We need to make sure we are useful so figure out the mission and plan accordingly before you leave the car. Yep, being a sniper in airsoft is not cheep if your going to play the role right and support the team as much as you can.
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Old 05-16-2019, 11:21 AM   #22
Isamu   Isamu is offline
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Quote:
Originally Posted by dulourencini View Post
Anybody here has any experience with the JG MP5k???

Ive been wondering if it is a good backup platform for Snipers...

Thanks!

I own one, nice little primary, terrible secondary to lug around or use one handed/pistol style
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Old 05-16-2019, 12:37 PM   #23
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Quote:
Originally Posted by ArcAngel View Post
What I will say is as a sniper, a good part of your target time should be with your pistol. In airsoft a good pistol will literatly go a long way if you learn to get good with it.
Oh how right your are, sir!! For this very reason I put as much time into the pistol as the bolt gun. I have a couple of Frankenpistols That are r hopped, extremely gas efficient, and dare say shoot as well as alot of M4's. These are my 'sniping only' units, and no, my 1911 isn't one them...that 1911 is just cool.

My main pistol started life as an 802 Prowler. Now it has a 6.03 (custom cut and crowned for the pistol) and a TDC mod with an r hop. The slide is short stroked and the CO2 lives in the handle instead of the mag so I get around 100 shots or so out of a powerlet. Because it short strokes, it has far less kick than a traditional blowback so you can stay on target easier. Less cool than the big blowback pistols, but more effective.

Unfortunately not as quiet as a MK23, but better range and CO2 so the fps is sitting right around that magical 400 mark I love so much. With .3's and the r hop, this thing shoots FAR for a handgun. hahahaha...

So yes, work on the pistols as well. Because it takes these little stick mags, I can shove 4 loaded mags into the tiny pouch on my shoulder holster rig. Pistol under one arm, mags under the other all in one 1911 mag pouch, and I just have a small medic pouch on my belt for the sniper mags. Light, doesn't cover up the camo so it doesn't look like a vest, and let's you move really fast...well as fast as an old dude can move.
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Old 05-16-2019, 10:41 PM   #24
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Plaz, you’re bunking with the bees.

But really, the categorization of sniper defines a rifle and not a distinct play style.

My last TCA event I ran special forces in a squad of 6. That classification means you can use and carry any defined weapon class so each of us carried one LMG, DMR or Sniper plus either a standard rifle or SMG for 0MED use. Doing so removed all MED challenges of playing a large facility and kept everyone useful no matter the situation.
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Old 05-17-2019, 01:37 AM   #25
 
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True. In terms of TCA events and ruleset, all "Sniper" means is you can carry the strongest of weapons power wise. Kinda like a license.

I advocate people build their kit around their play style. Probably the reason why my kits are more SF or deep recon. Similar to Ghost Recon Wildlands kits.

If we are talking your typical weekend rec ball. Then whatever floats your boat. Again boils down to rules. Some places have terrible rules for DMRs or none at all.

Some events hold you to the class, and heavily restricted. Not sure how I feel about those. On one hand, you are playing the role as it is intended, on the other you have to play a specific way which you may or may not like.
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Old 05-17-2019, 06:48 PM   #26
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I have an Umarex beretta, full auto, holds 23 rounds, I carry 4 mags usually.
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Old 05-18-2019, 10:50 AM   #27
arcticd   arcticd is offline
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i like sniping in deep line of enemy, cut their lines and if you are not playing in the woods with full ghile camo then imagine yourself in middle of the field spotted and need to retrat to a safe position with a 20bb pistol.....
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