|08-02-2018, 03:17 PM||#1|
Join Date: Jul 2018
Location: Rice, Washington
Recon Hole Punch Game
This game was taught to me by REMF (Capt. John Robison) who runs RECONDO school on the coast. If any of you ever get a chance to go I highly advise it.
The basic premise of the Recon Game is to teach stealth, team work and navigational skills. The game utilizes multiple hole punch stations dispersed over a wide area. Single or multiple recon teams have the coordinates to all punch stations while the hunter-killer teams do not. First recon team to get all team members cards punched and gets back to the COC safely wins. Recon teams may be able to engage each other or not depending on Admin discretion. The hunter killer teams sole responsibility is to patrol and defend their AO and kill everything inside it. If they find hole punch stations they may not move or alter the station. But they may set up an ambush on it. The hunter killer team is allowed to use vehicles.
You can find hole punches at craft stores with each punch having a unique shape, ie stars, circles, squares. Buy some wood stakes, pound them into the ground and attach the punch to a string. Each recon member gets one 3x5 card. Each recon team leader has a map or coordinates to each hole punch station.
The variations of this game can be endless. The size of the AO is dependent on the time allowed and the size of the hunter killer team. Instead of hole punches a geo cache setup can be run, where the toy or item is pulled out of its hiding spot, photographed, described and placed back in its hiding spot. This reduces the hunter killers teams ability to find the stations, if that is a concern.
Multiple different medivac rules can be placed on recon teams from respawn points to mobile admin casualty collection points. Casualties can be tracked by admins and count against recon team points or time.
Hopefully this gives the reader a basic idea of game play, which tailor fit to each AO and the number of participants.
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