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Old 04-09-2018, 05:46 PM   #16
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Many people would like hop ups to be "set and forget", but experience shows that's simply not the case, as ambient humidity, altitude above sea level, and ambient temperature can affect how the hop works and requires to change the setting for the day.

Furthermore, having the hop set for an ideal path on plain ground can be extremely frustrating when shooting up / down hill.
For instance, aiming directly at a target downhill will make the shot fly above it be several meters, while trying to aim bellow to compensate will make the bb hit the ground halfway through. In that case, it's necessary to dial down the hop up and aim straight, even adjusting on the go between shots.
A similar thing happens when shooting uphill, only you need to dial down the hop and lob the shots instead of aiming straight.

The AA chamber is great when playing regularly on the same, plain field, but if you ever play on the hills, it becomes your worst enemy.

That's why I prefer the regular chambers with ML hop arm, or even better, the ML chamber.

And yes, I know you can sort of mod the AA chamber to have a TDC mod style external adjustment, but really, at that point you're really reaching too far to justify it's use.
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Old 04-09-2018, 06:20 PM   #17
1tonne   1tonne is offline
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Quote:
Originally Posted by Dimitri MdP View Post
And yes, I know you can sort of mod the AA chamber to have a TDC mod style external adjustment, but really, at that point you're really reaching too far to justify it's use.
What??? I have a TDC with my AA chamber and it is great. It's not going over the top or anything weird like that. Also, I rarely every need to adjust my hopup in game even when shooting up or downhill. Normally I set the hopup and it is great. If there was an external adjuster like the one on the Maple hopup, then I can understand the need to adjust it as you would most likely knock it every now and then.
Are you sure you are not paid by Maple Leaf. LOL
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Old 04-09-2018, 06:32 PM   #18
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Originally Posted by 1tonne View Post
Are you sure you are not paid by Maple Leaf. LOL
LOL really?

I played on the hills just yesterday with my AA chambered VSR. It got to a point were it was SO frustrating I end up going back to the cars, tossing the VSR away and grabbing the SVD that has a rotary hop unit much better suited for the field. That's the real reason for the previous rant :p

But seriously, you can't just aim to your target when aiming downhill and the hop set for plain ground. At least not in the (insert the English word for "sierras" :p)
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Old 04-09-2018, 06:38 PM   #19
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Get yourself or make yourself an external adjuster. I made mine from an old scope turret and it works a treat.
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Old 04-22-2018, 11:32 AM   #20
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So update on the ML chamber, used it yesterday and the ability to adjust was great for a target over 200ft plus I could add more hop and reach out to them, but if the target was closer I could lessen the hop and get a nice straight line of flight. But I did find that the bb stopper on the ML chamber is slightly narrower than the stock plastic stopper, this cause the AA cylinder to stick as it pushed a bb in, so today I swapped out the Aluminium on with the stock plastic one and it made a world of difference and the bbs feed perfectly. When I compared the ML one against a JG plastic one, the ML Aluminium one has a smaller opening on all three sides, soi will take a dermal and file to adjust the size to equal the JG one. Will update later
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Old 04-22-2018, 01:07 PM   #21
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I cannot phatom playing in a way that would necessate me to change hopup settings on the fly, during a game. I would rather want 100% the same result all the time and then know how to compensate based on angle, terrain, wind etc.

The AA hop in my setting has been very consistent. I don't need to adjust it from day to day.
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Old 08-05-2018, 04:21 PM   #22
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Throwing in my 2c here. I've got both chambers and have been switching between the two as a test in a few games now. Here's what I've observed.

ML Chamber:
+ External adjustment
+ Seems to apply more hop for less pressure (due to the ML arm?)
+ ML arm larger contact that nub and doesn't deform (better for bucking? More like an rhop?)
+ Good airseal
+ Left/Right accuracy is perfect
+ Higher FPS with hop applied vs AA Chamber
- Double feeds on occasion
- No fine adjustment for hop if required in between clicks
- Maintenance pain - split hop with springs

AA Chamber:
+ Perfect airseal
+ Hop setting fine adjustments
+ TDC style hop
+ Easy maintenance
+ Perfect alignment of bucking
+ Better securing of barrel in hop
- No external adjustment without mods
- Nub doesn't seem as a good as the ML arm - requires more pressure for same hop

I'm also going to throw out there to buck the trend somewhat that the decepticon bucking is better than the autobot. I find the flight path a lot more consistent with the decepticon.
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Last edited by magnazan; 08-05-2018 at 07:26 PM.
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Old 08-05-2018, 05:38 PM   #23
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I too found that the hop up was either too much or too little, and the perfect spot was between clicks. I am in NJ USA and when the temperature starts at 75f and goes up to 89/90f plus I have adjust my hop as the heat makes even the softer bucking so soft that the hop effect is lessened, just saying
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Old 08-05-2018, 06:28 PM   #24
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Quote:
Originally Posted by Handyguy View Post
I too found that the hop up was either too much or too little, and the perfect spot was between clicks. I am in NJ USA and when the temperature starts at 75f and goes up to 89/90f plus I have adjust my hop as the heat makes even the softer bucking so soft that the hop effect is lessened, just saying
I had the same experience when running a 60deg bucking (winter here currently avg 15C). As the day got warmer I was constantly fiddling with the hop to keep it shooting the same. Switching to a 70deg helped and also made each click have less effect. I ran a 75deg in summer and this was by far the most reliable for me.
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