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Airsoft Basic Training

1985 Views 5 Replies 4 Participants Last post by  woogie
Hey guys....

Well I have a good question for you guys.

What would be some subjects that you would want to go over if you were teaching an airsoft basic course?

Myself and my buddy are in charge of making up a class and getting people through it. So I was just wondering what sort of stuff would be important.

We have of course....
Game types
Field usage
Weapon safety
Weapon parts
What else you guys think would be good to go over with.
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Get rid of Tactics and game types. Mainly because those very from game to game. All the other stuff looks good, but emphasize Safety. Try to teach good gun safety first and foremost, here in Ohio all the new people seem to lack that(the paintballers are the worst :().

I would also add something about Radio edicate, mainly because unless someone has past experience with radios they have nothing to go on(myself included when I started).

Yeah I was thinking about that being the main thing..

We were thinking about the game types and tactics, to mainly go around the ones that we play up in this area. Still not sure what is going to be "taught" and what shouldn't.

But yes the main one will be weapon safety as well as maintenance.
Batteries, there type, voltage and Mah, care and use.

Replica type and mechanism, springer, gas or AEG, What are the advantages disadvantages or a LPEG vs a higher quality replica? Include the difference between low cap, mid cap and high cap.

Upgrades should be mentioned but this should be marginalized to newer players. It is expense and worry that they do not need until they are in the hobby and know what and why they "want a upgrade" fps does not equal greater range, at least not in the way a new player thinks it will. What is a hop up.

Safety, Include what to do in a emergency, the importance of ALWAYS wearing eye protection, even if it fogs up, and how to judge on what is appropriate eye protection. Staying hydrated, signs and symptoms of heat related emergencies.

Velocity limits and what is fps, and energy in joules, how does it relate to the game.

Local laws and correct use, transport and storage of replicas.

Radio etiquette and the evils of VOC.

Game rules including engagement distances.

Red rag, scenario specific rules.

Tactics and game types can be mentioned but really that is better done as a practice drill and then a couple of games.
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About the tactics, You could show'em some different types of tactics and playstyles. And then, when people begin to play they will afterwards pick out the tactics and playstyles that work for them... If you understand what i mean =)
Thanks for the help guys..... We sat down the other night and made up the guideline and what not.

Mods can lock thread if want.
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