For example:

386fps using 0.36g bb's equates to '___' if using 0.2g bb's.

I used to have the formula but have mislaid it ( : ).

The above example is actually 386 on .36g = 518fps on .2g. I know this as my vsr was running that once.

Cheers.

1 - 13 of 13 Posts

For example:

386fps using 0.36g bb's equates to '___' if using 0.2g bb's.

I used to have the formula but have mislaid it ( : ).

The above example is actually 386 on .36g = 518fps on .2g. I know this as my vsr was running that once.

Cheers.

http://www.arniesairsoft.co.uk/?filnavn=/articles/fps_limits/fps_calc.htm

It's from Arnies, don't know how accurate it is since I don't have a chrono or a rifle yet (it's finally on the way )

i.e .36 @386fps, what would that fps equate to on a .2??

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1,009 Posts

I do believe they have an app for that.

386 fps with a .36 = 516.53 witha .20

You take the joule from the first calc. and put it in the 2nd calc. with a different weight and you get m/s, fps, effective range in feet and meters.

Hope this answered your question.

Ah missed that.

MANY THANKS pvt13

MANY THANKS pvt13

Your welcome

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602 Posts

First, you need to know the mass and velocity of a test base of BBs.

For example, you're given .2g BBs and you know that they're shooting at 400 FPS. You then need to convert FPS to m/s, using the conversion factor, which is 3.28. You can then use those numbers to solve for energy, in Joules.

So first, 400 FPS / 3.28 = 121.95 m/s

Now you know the mass and velocity, so you can use the formula for energy, which is:

Energy = 1/2 x Mass x Velocity^2

In the case of my example it would be 1/2 x .2g x 121.95^2 = 1487.21 J

From there, you can then calculate the velocity of any weight BB you desire, using the following equation:

Velocity = (√2xEnergy/Mass)

In this case, you could do:

(√2 x 1487.2 J /.36 g) = 90.90 m/s

Now, you simply just need to use the conversion factor for m/s to FPS, which again is 3.28

So, 90.90 m/s x 3.28 = 298 FPS

For those of you that don't use the silly imperial system, you can drop off two steps from this equation, since you already should have the Vi (velocity initial) in m/s and are solving for Vf (velocity final) in m/s.

You know this by head ?

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602 Posts

The only thing I wasn't sure of was the conversion factor for FPS to m/s, I had to google that one. In the physics world, those are pretty simplistic equations that get used quite frequently. I rather enjoy chemistry and physics, unlike most people.pvt13 said:You know this by head ?

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602 Posts

The nice thing about chemistry is you may forget it fairly easily...I had about 1.5 between my high school chemistry class and my first college chemistry class and couldn't remember a thing. But within 1-2 examples, I could remember exactly how to do all of the equations.

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571 Posts

They do for the android phones. Just search airsoft. A freind on ASM designed it.silentfury214 said:I do believe they have an app for that.

1 - 13 of 13 Posts

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