Depends on how far you want the range to be out to. With some basic mods and few replacements I can make most guns hit 60. Above that it’s harder. For example I’m doing a build on an Arcturus NY06 CQB, which only has a 265mm barrel. The barrel was already good quality steel, and the hop unit was good, so all I did was replace the hop rubber with a PDI W-hold, and boom, 60 yards.
If I were you wanting to get 60 yards… get a variant with a standard or semi-standard V2 hop unit. If needed, replace with a G&G GR16 Rotary hop, which you can buy for $9 on Umbrella Armory right now. Use a basic fang style hop rubber like a Krytac, W-hold, or any of the others. They‘re easier to tune than other upgrade rubbers in my experience. Stabilize the barrel, etc, etc. Usual DMR mods.
I suggest you figure out the exact replica you want, and the range you’re trying to reach. You really don’t need insane power for a DMR, but if you’re asking for high FPS, we need to know how high exactly. 450 FPS (1.7j) is way different from 2.5j, 3j, etc.
I suggest staying away from the Maxx chamber. Pros: they work good. Cons: they only work good if you get it right, which can be really hard, some models don’t feed well at all, some models don’t work with certain mags, and they’re at least three times more expensive than a lot of other excellent options. Oh, and they’re picky about nozzle length.
Snappy semi isn’t too hard. ZCI HT and 13:1s. Even better, get whatever TPA you want from Chihai and do 13:1s. I’ve pulled up to M140 springs on 16 TPA/13:1, with very snappy semi. You’d probably want to use a torquier motor to avoid the motor heat issues I had with that build, but doing 22 or 24 TPA with 13:1 should pull a lot of springs.
On the flip side, I‘m working on a gun right now that will be using 18:1 gears and a 33K brushless. The brushless has so much torque that it acts like a 40K, and the trig response is insane. It’ll also pull absolutely whatever spring I want.
Gearbox shells are fun. It‘s hard to find one that fits your gun, aligns with your barrel group, and has the strength and compatibility to fit what you want.
If I were you wanting to get 60 yards… get a variant with a standard or semi-standard V2 hop unit. If needed, replace with a G&G GR16 Rotary hop, which you can buy for $9 on Umbrella Armory right now. Use a basic fang style hop rubber like a Krytac, W-hold, or any of the others. They‘re easier to tune than other upgrade rubbers in my experience. Stabilize the barrel, etc, etc. Usual DMR mods.
I suggest you figure out the exact replica you want, and the range you’re trying to reach. You really don’t need insane power for a DMR, but if you’re asking for high FPS, we need to know how high exactly. 450 FPS (1.7j) is way different from 2.5j, 3j, etc.
I suggest staying away from the Maxx chamber. Pros: they work good. Cons: they only work good if you get it right, which can be really hard, some models don’t feed well at all, some models don’t work with certain mags, and they’re at least three times more expensive than a lot of other excellent options. Oh, and they’re picky about nozzle length.
Snappy semi isn’t too hard. ZCI HT and 13:1s. Even better, get whatever TPA you want from Chihai and do 13:1s. I’ve pulled up to M140 springs on 16 TPA/13:1, with very snappy semi. You’d probably want to use a torquier motor to avoid the motor heat issues I had with that build, but doing 22 or 24 TPA with 13:1 should pull a lot of springs.
On the flip side, I‘m working on a gun right now that will be using 18:1 gears and a 33K brushless. The brushless has so much torque that it acts like a 40K, and the trig response is insane. It’ll also pull absolutely whatever spring I want.
Gearbox shells are fun. It‘s hard to find one that fits your gun, aligns with your barrel group, and has the strength and compatibility to fit what you want.