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Discussion Starter · #1 · (Edited)
This thread will be updated with each chapter as it is written. There is much more to come!!
Becoming an Airsoft Sniper


Some people find it exhilarating, some find it boring, and some are still having trouble understanding the fact that a sniper is a person and not a rifle.

Hi, my name is Fuzzywolly, and I will be your tour guide through the "Art of Sniping". Despite only being serious about this role for a couple of years now, I have learned a lot through my experiences, both the hard and easy way. You see a lot of younger and newer players enter this role expecting to be like the sniper in Shooter, popping long shots from distance and what not. What many fail to consider is the fact that the airsoft sniper is not like in the movies. Our guns are "toys" and are not capable of performing the same tasks of that of a real rifle. What does this mean? Well it means you are not going to be sitting ½ mile off the trail, picking off enemy forces like it was a dead cow on the side of the road. Your rifle, in comparison to that of the "real deal" is…

2.Less accurate/precise
3.Less powerful (trust me, that's a good thing)

With that said, this brings me to my first point. While a few airsoft rifles out there are capable of extending their range beyond 300 feet, this is nothing in comparison to that of a real rifle. Therefore, the airsoft sniper has to be able to deal with the fact that they are truly outgunned and quite possibly out ranged on the field. Even if the sniper is to have the greatest range on the battlefield, you have to consider the fact that it is probably not by much. If luckly, the sniper has an extra 100 feet of range compared to that of the other players. With all of this said, what exactly makes a airsoft sniper, a sniper???

To answer this question, I will go into depth talking about the various aspects and keys to the airsoft sniping role. With these keys, comes a good bit of hard work and practice. These keys offer a small advantage on the field, and must be utilized correctly for the sniper to be successful. The following will be arranged into chapters and will slowly be updated as each one is written.


Chapter 1: Concealment
I put this at number one for a reason. This is by far the most important skill the sniper needs to utilize/be capable of on the field. A compromised sniper most likely will not be able to complete his mission, and might require the aid of his fellow squads/teammates in order to get him out of there unharmed. The sniper has now become a liability rather than an asset. In a nutshell…Don't be a liability, be an asset. This means don't be compromised.

Now granted, not every game requires the sniper to be super stealthy ninja like. Sometimes all the sniper has to do is be in a position to complete the task at hand, such as covering a squad in battle. Sure the enemy knows where the sniper is, but the key is, no one can reach him. The sniper is in a position to help his team, not get himself shot right off the bat.

However, some situations require stealth. The sniper, in order to be successful, must stay concealed and hidden. If the sniper is spotted, the enemy will typically engage him while quickly putting together some kind of flanking. Even if the sniper is to have a spotter with him, the sniper team is often outnumbered, outgunned, and must fall back at any chance of surviving the confrontation.

To help prevent the situation above from happening, the sniper needs to figure out a way to stay hidden/concealed. By doing so, the sniper can scout the area and help relay information to the other squads on the team. This often involves scouting ahead, into enemy territory. Therefore, a chance to encounter enemy forces is not uncommon. The sniper must be fully prepared for situations like this. This brings me to the next point:

The Ghillie Suit: Depending on the terrain, a ghillie suit may or may not be a useful tool. Wearing a ghillie suit in an urban environment screams sniper, and this is not necessarily a good thing. In fact, it's more bad than anything. Now that the enemy forces know a sniper is in the area, the opposing team can plan accordingly, set up a flank, get rid of that "nuisance" on the field known as the enemy sniper. And all this happened because a sniper failed to determine the appropriate time to wear the suit. Unless the surrounding areas have some sort of vegetation, a ghillie suit is obviously not useful here.

On the other hand, in wooded areas and desert terrains, etc. a ghillie suit can prove quite useful. Just make sure to determine what kind of suit is appropriate, including the color choice, ghillie style (stalker, full suit, etc.), wearing ghillied pants, etc. is necessary. For more information regarding what ghillie to choose for your environment, click on the following link:

In addition, the airsoft sniper, similar to the "real-deal sniper", should take pride in their choice of camoflauge. Every time I see a store bought ghillie on the field, I die a little on the inside. Sure, some store bought ghillies can be effective, but most are quite frankly a waste of dough, and just more weight to carry on the field. For the majority of the store boughts, they suck..They offer no customization, and cannot be used as effectively as one that is made by you yourself, or another person (perhaps you bought in a trade or something). In my opinion, a ghillie needs to be customizable. This helps the user blend in the various changing terrains. Most, and notice I said most, store bought ghillies do not offer this easy customization including..
-Adding vegetation
-Removing and reattaching jute
-Re-dying (easily)

A sniper must know his ghillie, just like he must know his rifle. He must know how to effectively use it in any environment, when to add more veg, and when to take some off, and replace it with something new. A sniper makes changes when necessary. This can be the difference between getting spotted or staying concealed.

With that said, the sniper must use this tool to his advantage. Doing so will help the sniper on the field complete his mission/task. However, there is more to consider than just the actual apparel for the field, bringing me to the next point in this guide..

Landmarks: I typically stay away from land-marks that will catch the enemy forces eye when scanning an area. For instance, a large over-sized rock is something that I would avoid/stay away from. The enemy's eyes will gravitate towards this rock, scanning it before scanning a smaller, less noticeable location/land mark. Rather than let these land-marks provide a disadvantage to the sniper, use them to your advantage. If the enemy spends times focusing on this area, it gives the sniper the opportunity to set up a hide and either engage the enemy forces or "keep" away from them.

For urban areas, an obvious land mark that can provide devastation to the sniper is the window. Many people find themselves "sticking" their rifles out of the window, basically giving their position away. The sniper needs to ensure that this will not happen. Keep your rifle inside the window, not allowing it to stick out. Something simple like this can really benefit you on the field.

Setting up your hide: When setting up your hide, scan your surroundings. Know which areas will be good to fire from, establish your MED's, and plan escape routes. Basically, take the worst possible scenario and make sure you have a plan of action in case it actually happens. That way, you are prepared for what every does happen, and can act without thinking or at the very most, thinking quickly.

Having multiple escape routes is key. Take into account that if an enemy spots you, that they will initiate some sort of "flank", quite possibly blocking one of your escape routes. Having another way out of the hot zone is something that might just keep you in the game a little longer.

Here is a pic of a basic sniper hide:

With all of this said, one of the key aspects that many people forget, is not just concealing yourself, but also your rifle. There are various methods to do so, and knowing how to do perform these various styles can really benefit you on the field. Here are a few examples:

1.The burlap wrap: Taking burlap, which can be had at any hardware store, cut a thin, long piece, that can cover the entire rifle's outer barrel. I typically use this method for the late fall and winter months when vegetation is scarce. With the use of some rubber bands, the burlap can be secured, not going anywhere anytime soon. The burlap can also be dyed to any color to suit your needs/conceal your rifle in the specific environment. Do the same steps above with the scope/optic.

2.100% Veggie Dinner: My favorite of the rifle camo-ing methods. With the use of some rubber bands and all the vegetation you seem fit, apply it to the rifle. Depending on the environment, tall grass alone may suffice. You may also find the use of other vegetations such as ferns to be a nice addition to the salad.

3.Veg+burlap combo: Pretty self-explanatory. I start with a burlap base, and cover it with some vegetation. The burlap, acting as the base, ensures that some sort of camoflauge is attached to the outer barrel/scope at all times. Sometimes veg comes off, especially in a fast paced or long game. Remember, more veg can always be attached later on, and is actually recommended.

There are obviously more methods out there, but those are just a few of my favorites that I practice using on the field. My next point goes into more detail about concealing your scope, besides adding vegetation and burlap.

Scope Glare: You would be surprised how many times this gives away someone's position. Some people prefer using a bird nest to rid of scope glare, but I prefer the simpler method, involving the use of some electric tape. Here is a pic that pretty much explains this method in a nutshell.

Now that you have the basics for concealment, you (the sniper) can now focus on using/applying the other keys to airsoft sniping that will help you on the field. But first, here is a recap talking about and briefly explaining a few tips for concealment…

1.Know what tools of camoflauge to use based on the environment around you. A ghillie suit or rifle wrap may or may not be necessary.

2.Avoid obvious landmarks that "stick out". This includes being in, or at the base of a tree, large rock, etc. Don't bring attention to yourself.

3.A ghillie does not make you invisible.

4.Prevent vegetation/burlap from blocking the view of your optic. Easy to fix, but might just cause you to lose your target in game.

5.Use a sunshade/make a kill flash of some sort. There are plenty of methods to do so such as using nylon, electric tape, or the vegetation around you.

6.Use floss to add vegetation to your ghillie.

7.Scissors or a knife can help cut/add vegetation to your ghillie/rifle.

8.A lighter ghillie can be darkened more easily. A dark ghillie is much much harder to make lighter (in terms of color).

9.Keep an eye on your vegetation. It will start to die at some point. This can be both good or bad.

10.Always have a plan including an escape route when establishing your hide.
Some pictures for your enjoyment:

If you asked me to define the sniper's most important job in one word, I would respond, communication. The sniper is the eyes on the battlefield, and sees the things not everyone else can see. By getting yourself concealed into a nice hide, it is time to start doing what a sniper does best..communicating with his squad.

Chapter 2: Communication

Starting off, the sniper needs to know what exactly to report to his squad. The way I look at it, is their¡¦s a base chain of effect for communicating.

Sniper„³Squad„³Other Squads/Commander

With that said, in order to properly communicate with the squad, the sniper must know what to look for out on the field. Starting off with the basics, let¡¦s go over what exactly a sniper needs to look for on the field. Please note, each mission and scenario is different. These basics are solely going over just that¡Kthe basics..This will hopefully give you a general idea of what to look for out there in the wilderness.
What to look for:

1.Enemy Forces: This is obvious. If a sniper spots any sign of the enemy, report it. Let your fellow teammates know what is going on. This can be the difference between one or more people getting killed/hit.

On the other hand, if the sniper spots friendlies, report it!! No one wants to be engaged in a fire fight, only to find out that the two sides were on the same team..Let everyone know the situation, that way your squads can be as effective as possible.

Now that you have properly provided some recon, it is time to wait for orders from your squad leaders. Please read on to the later chapters for more details on how to properly engage the enemy.

2.Armory: This is continued/related to #1. When you spot an enemy, expect them to be carrying some sort of plastic slinger. Take note of this, and make sure you analyze what each soldier is carrying, both gear and firearm wise.

For instance, a soldier carrying an m60 screams support gunner. By taking into account how much ammo he and the rest of his squad has, your team can determine if engaging the enemy is a good idea. Knowing both types of weapons and the amount of ammo they have, can prevent unnecessary/dangerous encounters. Also, be sure to take into account the size of the enemy patrol/squad. This is obvious, but is extremely important. If the enemy force is too large, your squad may choose to avoid contact, or perhaps set up a nifty and well planned ambush.

3.Trail marks/Signs of People: Depending on the terrain/location, this may or may not be difficult. In dense vegetation, it can be hard to determine if someone has been here. However, knowing if anybody has passed through, can increase both your awareness/preparedness. Again, if you do notice anything, communicate and relay it to your squad. Make sure they are prepared for any close range engagements. Depending on your orders, you may choose to report and investigate, or rather, report and continue your mission at hand.

4.Noise: Especially in wooded areas with sticks and dead leaves, noise can very much play a large impact on the sniper¡¦s ability on the field. Use this to your advantage!

Probably 80% of the time, a ¡§snap¡¨ of a stick was probably just a squirrel. But you as the sniper must ensure that yes, indeed, it was just a cute lil¡¦ squirrel. If you are providing recon for your team, and you here a suspicious sound, report it. Let your squad know that there is possible enemy forces in the area. Now identify the location of the noise, and deal with the situation accordingly. See other chapters ¡§Movement¡¨ for more details on ¡§noise¡¨.

5.Scope Glare/Snipers: If you see this, immediately inform your squad leader! Perhaps this is a optic from a person¡¦s m4, or worse, a glare from a sniper¡¦s scope. Unlike most AEG¡¦s/GBBR¡¦s, a bolt action rifle can prove to be quite quiet. That is why discovering a sniper and his hide is important, and must be done before it is too late. Just like you, the enemy sniper is a nuisance on the field, and is capable of dismantling a squad in a matter of minutes. You must first contact your squad, relay the location of the glare, and deal with the situation according. Perhaps take out the sniper or if a clear shot is not available, move on and avoid the encounter. That is, if the enemy has not identified you or your squad yet.

6.Good hides/Ambush Positions: Always be sure to scan and evaluate the area for your team. Pin-point areas that are good for an ambush. By doing so, you might just prevent an ambush from dismantling your squad(s). When out on the field, ask yourself, ¡§What would I do/Where would I hide, etc.¡¨ However, make sure to take into consideration the fact that the enemy could be anywhere. It is your job as the sniper to figure out the locations of possible enemy(s), and relay the info back to your team.

7.Commanders/Squad Leaders: Sometimes this is the sniper¡¦s mission. Find, locate, and eliminate the highest ranking officers. Communicate with your squad to determine whether you have the go ahead to shoot. By communicating with your squad, your team is ready to provide cover support after the shots/target has been eliminated, etc. This is another example of communication helping you and your team be prepared.

Those are the basics for a sniper to look for out on the field. Please note, various missions/scenarios involve different targets, objectives, land marks, etc. These are the variables that each sniper needs to evaluate before hitting the field.

With that covered, a sniper needs to obviously carry some type of communication with him. There are all kinds of communication, but the way I look at it is as long as I have a pair of binoculars, some sort of camoflauge, a note pad, and a basic radio, I am set to hit the field. Sure, a fancy head set makes things easy, but as long as you can effectively communicate with your squad, any head set and/or radio will do.

To carry the communication device, make sure to have it in a position where it can be retrieved and put back quickly. I keep mine near the front left side of my battle belt. For more information regarding gear/loadout apparel, stay tuned for the following chapter(s) to come.

Overall, a sniper¡¦s most vital aspect/job is to communicate with his squad. By doing so, the team can be more effective/prepared for combat situations. One of my favorite stories was from a small game, a year or so back, where communication was vital.
I have been in games where I have not fired a single shot for games that lasted well over an hour or two. Yet, I was a key factor to the success of my team on the field. One of my favorite memories, was when my spotter and I laid at the top of a hill for well over an hour, and simply relayed information to my team, which without us actually in the battle, were outnumbered 2:1. Yet, we were able to win the game, not because of our firepower, but because of the fact that we used communication to our advantage.

Not one shot fired, but numerous enemy¡¦s killed, and all with a simple click of the radio and a quick pull of the trigger by a squad member.

Communication is the sniper¡¦s life line. Without it, a sniper is not a sniper. It is just another soldier but with a larger gun and scope.

Stay tuned for more chapters to come!

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Nice job, however, I would add a little bit on quietness in this part - this gives more of those wannabes (at my field) away than I can care to count.

Wannabes are not necessarily bad people, they just think that the tactics and skills are magically learned by picking up the rifle, so they play 1 game and quit, and spread the word that sniping sucks /rant. Sorry about that.

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3,434 Posts
Discussion Starter · #5 ·
Cheese man, I am planning on going into more detail on noise, in fact there is more in the section below. But I plan to talk about that more in the "movement" section.

Hoggie, patience, patience.. ;)

If you asked me to define the sniper

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3,434 Posts
Discussion Starter · #6 · (Edited)
Chapter 3: Movement


Probably the most dangerous time for the sniper, when he is most vulnerable; there is the possibility of being heard, seen, or fired upon, and unlike being in a hide, the sniper may or may not be concealed.

But just like any other person in the world of airsoft, you have to move sometime during a game. Whether it’s making a move to a hide, or relocating to another position to avoid being compromised. Therefore, it is vital to know how, when, where, and why to move. This chapter will touch on these things and hopefully help you increase your abilities to move on the field, without getting lit up.

Moving to a hide:

I put this one up first for a reason. Most of the time, when a game starts, I try to set up a decent hide. Depending on the game style, the sniper may have to advance to a position where he can have a good shot/field of vision to scan the area/spot the enemy. Other times, the sniper waits back at the opposite end of the field, in a hide, waiting for the enemy to come to him. Perhaps the sniper is defending a base, a flag, a supply depot, etc. These are obviously variables that the sniper needs to realize and understand pre-game. These different scenarios result in having to tweak this guide to help better your knowledge and tactics that you use on the field.

For now, let’s say the sniper needs to advance up the field, scouting ahead for his team. The sniper needs to find a decent hide and set up in an area where he can provide recon support, scanning the area for enemy/provide covering fire when necessary. Basically, the sniper is being the eyes of the field here. Now we already talked about what to do in the hide, such as communicating and looking for certain things in particular, but we have not touched on how to get to the hide. This brings us to the…

How: Typically when a game begins, there is little to no action right off the bat. Both teams are setting up “shop”, getting into position, advancing, etc. This gives the sniper some time to set up in a place that he can do some damage. The most important part of the sniper’s movement is not being seen. You cannot set up a hide, if the enemy sees you hiding. It’s no longer hiding! It’s just sitting in a bush. And we all know snipers are not here to sit in a bush all day.

With that said, the sniper needs to keep a low profile and slowly make his move, without giving himself up. I typically head for a wooded area with dense vegetation. It is important to judge how far away the enemy is when you make your move, so that you know how much time you have before possibly engagements with the enemy. For instance, if they are a good ½ miles away, you have a few minutes, predicting that a few of the enemy force are in full out sprints, to find and get to your hide. Keep in mind, depending if you have been at the field before, you may or may not have an exact hide in mind. You might need to find it on the go, which is not hard, but requires some quick thinking.
By sticking to the dense vegetation filled areas, the sniper needs to make his move. If you are still unable to find a hide by the time the enemy is near, the sniper now needs to change his game plan on. Moving becomes slow, steady, and every noise matters. You here a “crack”, you stop and listen. Most of the time, the enemy will not come barreling down the woods cracking sticks like it was nothing. Instead, they are doing the same thing you are..waiting. They hear or make a noise, and they pause, waiting to see if the enemy heard their mistake. But the difference here is, the sniper has patience. He utilizes this tool to gain a key advantage on the field. If you feel that the enemy is nearby, get into a position where you are prepared for an engagement, and or are concealed enough so that no encounter occurs. Remember, snipers are not exactly CQB able, especially when only carrying their primary rifle as well as a small low capacity GBB. Typically, a squad consists of at least two-three guys that carry fully automatic rifles as well as some pretty dang fast ROF weapons that can light up an area in seconds.

What does the text above mean? AVOID confrontations that involve pulling out your pistol. The way I look at it, the only time I SHOULD need to use my pistol is when I sneak up on an enemy and need a lower FPS weapon to follow the MEDs. I try to stay away from popping off shots with my GBB as this means the enemy is close, and most of the time, you are going up against an AEG, plus the possibility of reinforcements. I don’t like those odds, so why take the gamble in the first place?

So now the sniper has waited it out, and realizes nothing is in the area. Time to keep moving, slowly. Stay in/close to the dense vegetation, weaving between, under, and over long tree branches, logs, etc. And for god’s sake, keep your head up and aware of your surroundings. Yes, you will have to look down to make sure you are not about to snap the biggest stick in the forest, but keeping your head up is key. For all you know, you are about to run into a claymore (highly doubtful in the airsoft scene), or an enemy ambush. The sniper also needs to continue to scan his surroundings and relay any valuable information back to his team. Perhaps you see an enemy squad moving up the left side. Relay it to your team, and continue advancing.

Every once and a while, I will stop, and listen. I try to see/hear if anything is near by, and if an enemy patrol is sneaking there way through the wooded area. If nothing is seen/heard, I continue to advance until I reach my hide, staying OFF of paths as much as POSSIBLE. The sniper should never walk on a path. It is asking for trouble. It might be quieter, easier, and more efficient, but it is a big no no. You cannot conceal yourself walking on a path. Paths have no vegetation that is anywhere close to the height of your ankle, and you are begging to be ambushed.

So now you have the how to move down. Obviously, walk while scanning the area, checking for signs of danger, and always be ready for engagements. I typically have my GBB out and ready if I am walking in a highly vegetation dense area, where the possibility of running into the enemy is high. In addition, a GBB or any sidearm/secondary should be at the ready when clearing out rooms, buildings, etc. Once I get into a position where I can scan large areas, I holster my GBB and pull out the primary. This ensures that I can get a quick shot off from distance if necessary.
Knowing how to move is one thing, but a lot of people wonder and struggle with when…

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Discussion Starter · #7 · (Edited)

The when: Patience can be an ally or an enemy. The sniper better make it an ally or you can kiss having success on the field goodbye. Don’t expect to be popping off shots every five minutes. Depending on the game, you might go hours with out a shot. Likely? No, but possibly? Yes. Remember, communication is vital, it’s your job, so do it, or you don’t get paid…Ok, no one is getting paid, but you will be kicked off the team..Ok, no you won’t but take this job seriously. ;)

With that said, the patience part was touched in the “How” section above. You don’t want to be making your move after hearing a suspicious noise, and want to remain still and ready for the enemy. He has ears to, so don’t expect to be super l33t sneaky everywhere. If you hear an enemy nearby, set up shop, and listen. Perhaps you will hear what they plan on doing, where they are going, etc. You can also analyze how close they are to your position. This is key. Take the following into consideration:
-Are they close?
-Should I get my sidearm/secondary out?
-How many of them
-What are they doing?
-Why are they talking so loud…? :/

Once the enemy has moved on, it is time to move. But make sure to pay close attention to the area they were in before, as well as where they went off too. There may or may not be stragglers running back and forth between the positions, which are often linked.

Similarly, noise can be an ally as well. Use this to your advantage, and you will find that it can really benefit you on the field. I absolutely LOVE when a firefight breaks out. The noise from all of the guns firing can cover up the noise of sticks, branches, leaves, etc. You can pick up the pace of your movements if necessary, and if you cannot hear the noise from your “stick breaking” then no one else can either. But make sure to take into account that the enemy might be doing the same thing. So be cautious and weary.

Other noises that can cover up your movement are talking, planes over head, artillery (highly unlikely in airsoft), etc. Use this time to make your move and get to or away from a hide.

When not to move is another useful tool to have in your brain’s tool box. I have been the culprit of this a time or two, and am comfortable admitting to it. You are a sniper, an expert in concealment or camouflage, or at least are training to be. So have some confidence out there! Several times I have been approached by the enemy, only to discover they had no clue where I was.

Story time…During a game where I was literally the only one left on my team, I was surrounded by enemy forces, roughly four or five in number. I managed to take out one and scare the other one off. Seconds later, a person started sneaking up behind me. I unfortunately did not have my sidearm and all I had were my primary and knife. He was crawling underneath some dense vegetation, and with a slight down pour, he was having obvious troubles seeing. I was in my ghillie, but was sitting on a small bumpy mud stump. He was roughly 5 feet away when I attempted to knife him. Well that did not work out, and I was eliminated. I obviously handled that situation wrong. I should have…

1. Stayed still and let the enemy pass. It was clear that the way he was walking that he would easily walk by and keep moving without seeing me.
2. Should have let him get outside the MED and pump a shot in his back with my bolt action rifle.
3. Relocated to a safer position to avoid further close range encounters.

That is how the situation should have been handled. However, it was a learning experience, and I have improved as a sniper because of it. No one is perfect, and especially when lacking the proper tools (in this case, a sidearm); it is difficult to perform a task. But you will improve from these mistakes.

With the when covered, now we need to figure out where we are going. Again, some of this was touched above, but this will go into slightly more detail.


The where: We are going to our hide. That is nothing out of the ordinary. Unless you are assigned to do a particular task, then the hide is where we want to go.

But we need to know where we need to move. Like said before, we need to avoid the following:

-Paths: Quite possibly the easiest way to get pumped four to five times in the chest with a rifle.

-Large open areas: Are you trying to give yourself away? Unless you are sneaking through the vegetation overlaying the ground before you, open areas are a no no.

-Houses/buildings: This screams CQB. Snipers are not typically CQB equipped and will be extremely outgunned, even with a spotter.

-Enemy respawn points: Someone will see you, and will shoot without hesitation.

-Areas with tons of dead sticks and leaves: Noise, noise, noise. The enemy has ears too, they will hear you, and they will find you. No matter how hard you try, you will make some noise, and attract attention. Snipers do not like attention.

With that said, we need to stick to areas with the following:

-Dense vegetation: Makes for easier concealment. It is much harder for the enemy to see you and where you are going. You might make a bit of noise, but moving slowly and not very often can eliminate this. Remember, it is not a race. Take your time, and advance to your hide slowly.

-Areas with little to no action: No sense trying to be super sneaky crawling right through the middle of a fire fight. Try to stick to areas where nothing is happening. Once you get to your hide, it is time to start the fight (that is for the sniper at least).

These are the basics for where you should keep to. Depending on where you are playing, there may be some other great places to move in as well.

That about sums it up for where we are moving, which ultimately is to our hide. Next up, we need to briefly cover the “why”.

Why are we moving?: Like I said, this will be brief, we are moving to get to our hide, or possibly to relocate. Every once and awhile, the enemy will spot you. Whether you have just successfully taking out a few of the members of their squad, or you just lacked your concealment. Knowing when to relocate as well as actually relocating is vital.

Very rarely, when the enemy sees you, will you be able to remain in your position. Unless your hide is pretty dang sweet, you are going to have to high tail it out of there. This is what is known as relocating. This is an extremely useful tool, and if done without being seen, can keep the enemy guessing where you are. For instance, you take a member of their squad out, the enemy hears the shot, but is not sure exactly where you are. You take another shot, taking out yet another member. Now they have a pretty good clue where you have been all this time. It is now time to relocate. Depending on the situation, it might be necessary to call for back up, and get out of there fast. Or, if the enemy is low in number, you might be able to move around a little, and set up another hide, putting you in a position to do even more damage to their squad.

Overall, you are moving for a few reasons:

1.To get to your hide
2.To complete an objective
3.To relocate and avoid being found/discovered
4.To better a position for engaging the enemy/scanning an area
5.To avoid being lit up

Overall, that is my somewhat brief chapter on movement. I am sure there is much more but hopefully this helps some of you snipers out! Make sure to read the other chapters as well, as some of this is covered with different examples/details in the other chapters.

To conclude, a few tips for movement:

1.Move slow, this is not NASCAR, so it’s not a race
2.Hear a noise? Stop, listen, investigate, and move on.
3.Patience is key
4.Take advantage of the “loud” noises around you
5.The enemy has ears too
6.The enemy might apply the same tactics as you are doing
7.Relocate when spotted or when you feel necessary
8.Keep your head up when moving, scan the area while doing so, relay info to your team
9.Stay off the paths
10.Have some confidence in your concealment abilities. If the enemy is near, no worries! If your hide is good, you will be fine.

Stay tuned for more chapters!

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445 Posts
Rule 1 of airsoft sniping, join the best sniper forum there is ASF

Rule 2 see rule 1 for questions

Nice guide fuzzy, im sure this is going to help a lot of people, +1 to you good man.

· Registered
445 Posts
fuzzywolly said:
He was roughly 5 feet away when I attempted to knife him. Well that did not work out, and I was eliminated. I obviously handled that situation wrong.
Lol noob you should have thrown it at him, thats how you handle that.

Also honestly picking your gun is really between AEG, spring, and gas. The style between guns as in vsr, l96, m24, those are all personal preferences based on your style. Yes some are easier to upgrade then others, or name brand like echo1 or tanaka can be debated but still not really what i would put in here. But hey its your guide, if you ever want help you know were to know the send pm button on the message page.

· Registered
225 Posts
One thing to note in the concealment section: If you find yourself in a situation where the enemy might see you, like for example if you were moving and someone wanders in on you, don't move. Just stay still, even if they have their eyes on you. This saved my ass as recently as last game. A guy was standing approx 35 feet away from me looking straight at me. I had been walking in a crouched position and when I saw him it was too late to lay down. Situation ended with he thinking I was a overgrown stub or something, turned around for a split second and gave me the chance to raise my rifle and shoot him in the back.

conclusion: When in doubt, don't move!

· Premium Member
3,434 Posts
Discussion Starter · #18 ·
Thanks for the input echo, you are exactly right. ;) Sorry for replying so late, just saw the new post. If anyone else has any input/add ons, feel free to share.

More chapters to come...when they come.
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