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I apologize for the lack of formatting. I wrote this on a phone and will add formatting when I can.
I noticed our stickied accuracy threads are getting a wee bit aged. This will also be posted on Airsoft Society, as there’s a lack of this kind of guide. Cue the wall of text.
Airsoft Accuracy
I’ve decided that I’ll start working on creating a little series of writeups related to airsoft accuracy in general, both as a guide for newer players, and as a space to discuss with more experienced techs.
First, let me explain my proficiencies: I’m good at tuning AEGs, specifically M4/V2 replicas. I’m able to explain principles and commonalities that apply to all platforms, but I do not possess the experience to write on the quirks of bolt action and most gas platforms. As such, if anyone wants to write a corresponding series of posts talking about bolt action and/or gas replicas of all kinds, go right ahead!
I will not be posting hearsay. I will be posting based off my personal experiences, physics, and I will also add in content from other techs.
If you disagree, want to share something additional, or simply want to discuss, this is the place for it! Prove me wrong so we can all learn something new.
I’ll be editing in suggestions as this goes on.
I’ll probably have too many pictures to fit all in this post, so “photo” posts will follow in some cases
Now, let’s get into it:
Accuracy is related to these things in airsoft: barrel, hop unit as a whole, hop packing, air nozzle, fitment and stability (receiver stability included here), cycle timing (for AEGs and HPA), ammo quality and feeding qualities, and then the pneumatic statistics of your gun. Instead of discussing these items individually, I’ll discuss how the systems work together as you increase in knowledge, technical skill, and cost of parts, as one thing affects every other thing. There is no such thing as a “guaranteed list” of parts to make a replica accurate, and if you take the top part recommendations from every parts list and mash them together, chances are they probably won’t work so hot in your replica. Fitment and tolerances are also terrible in airsoft between different manufacturers (and sometimes even the same manufacturer), so you should be prepared to get very good at using your DIY and Dremel skills.
Here’s how it basically works: Your magazine feeds your ammo into the hop chamber. Your nozzle meets your hop rubber and creates a seal, and then your air supply provides an impulse of kinetic energy to begin accelerating the ammo down your barrel. The BB interacts with the hop rubber and acquires backspin, which triggers something called the Magnus effect and gives the BB lift. From there, vibration and stability affect the ammo as it travels down the barrel, propelled and accelerated by the air supply.
The most accurate guns are those that produce the exact same result every time. This means exactitude in the three major elements: ammunition, air supply, and barrel group. All three are important. You can have a gun with an amazing barrel group and an amazingly consistent air supply, but if your ammo is bad quality, then your shots will also be bad.
You should know: because of the way entropy works, distances are a bell curve. A shot at 20 meters is exponentially harder than one at 10 meters. A shot at 70 yards is exponentially harder than one at 60 meters. As the BB travels farther and farther, more and more factors pile up and increase the deviation. It’s like a math problem: get one thing wrong at the beginning and it throws your whole answer off at the end!
In this first post I will be discussing beginner accuracy. The requirements for beginner accuracy are these: must make your rifle accurate enough to hit consistent body shots at 50 meters (may be higher for snipers), while using decent quality ammunition, and must not cost an arm and a leg to implement! At 50 meters of effective range, you are an assault class player who can make the shots he needs to most of the time, and you probably won’t feel outranged by most other AEG players.
If you’re wanting accuracy past 50 meters, that’s coming up.
Beginner accuracy is normal to expect from a decent stock gun, but oftentimes they come from the box, well, not so decent. So let’s talk about how to get your gun to 50.
The first thing you need to do is evaluate how your gun is actually shooting, and to do that, you need two things; a target, and some rubbing alcohol. Turn your hop up off, remove your barrel group from your gun, and clean the barrel using the alcohol and a cleaning rod which probably came with your gun. (YouTube how to remove the barrel group in your individual replica). This will make sure you don’t have any factory gunk or grease inside your barrel or on your hop rubber, either of which will ruin your accuracy.
google how to disassemble your particular replica and hop unit for video
Next, use decent quality BBs (I’ll discuss this below)and take shots at a man size target you either measure or walk off to about 50 meters. It doesn’t have to be exact, and it doesn’t matter what you shoot at as long as you easily hit the target. The list of BBs I think are “good” enough will shrink as the distance discussed gets larger.
If your gun can’t hit the target consistently, you need to evaluate once again.
Get inside your replica. Look at the hop unit, and try and shift it in all directions. If it can move, that will be shimmed out (barrel o-rings, cardboard shims, pieces of cork, aluminum tape—get creative!). If the barrel is loose in the upper receiver, you can wrap it with tape (Teflon tape, scotch tape), both of which I will discuss.
Here’s a Prowin hop unit fitted to the gearbox of an M4 replica using cork. I prefer cork because it tends to compress only as much as it needs to in order to provide good pressure
Next, take a look at your hop arm, the thing that moves whenever you adjust your hop, and applies pressure downwards into your hop rubber. If it can wiggle, we’ll shim that out using either plastic/aluminum shims (soda can) or tape (Teflon/aluminum).
Here’s the hop arm from my Arcturus NY06 build. Two pieces of thin plastic have been glued to the sides in order to provide a tight fit. The nub has also been glued to the arm
Take your hop unit off the barrel, being sure to turn the hop off and remove your arm/nub before doing so.
Look at your hop rubber after you carefully remove it from the barrel. It should feel grippy in your fingers, and shouldn’t have oil or grease on it, especially inside. (Outside can be okay in small quantities, but I’ll talk about that later) If it’s not grippy, or if it feels slick/hard, that means it’s due for replacement, which we’ll talk about here in a second.
Check your nub and hop arm—they should feel stable and sturdy, and the nub should stay centered on the arm. (Your hop unit may not have some of these parts, but the principles apply) I usually glue the nub to the hop arm to ensure centering, even if it seems fine (superglue)
After that, make sure the hop unit is tight on the barrel. If not, we’ll shim the barrel with tape to fit.
this is a Lambda barrel and G&G hop unit. You can see how the barrel has pieces of scotch tape wrapped around it to ensure a tight fit
Finally, look down your barrel. Assuming you’ve already cleaned it, there should be no residues, gross crap, or bad finishing—it should be shiny and straight. If it’s not so shiny, you’ll want to polish it (I’ll discuss this later), and if it’s not straight, replacement is the best option.
That covers the barrel assembly evaluation. Next, look at your nozzle. If it appears damaged at all, or if it wobbles a lot you may want to consider replacement. Place a BB on top and see how it sits—if it’s uneven, it may affect accuracy.
For beginner accuracy, we won’t cover inside gearboxes or compression assemblies. Issues outside of the barrel group can cause issues for sure, but for 50 meters, most guns are fine enough out of the box.
Now, aside from stabilizing and polishing, here’s how you can improve your accuracy and the potential replacements you may need in full detail. Keep in mind, this is for achieving accuracy with a minimum of 50 meters—we’re not shooting for 100 meters right away, and my parts and mods recommendations will become much more refined as we get to higher accuracy levels.
First is good quality ammo. Your gun will not shoot well with low quality. Heavier is better, and offers more range and accuracy, but for assault class weapons I find .25g to be sufficient for most of my needs. Go heavier as your budget allows and as your intuition tells you, but be aware that many hop setups aren’t capable of lifting super heavy BBs. (I’ll discuss this more down below) Here are some brands I have found to provide consistent shooting:
G&G is my go to. I use their .25g and their .30g, and I have never had a stray BB with their ammo.
Valken Accelerate is my “run of the mill” ammo choice. If you can’t get higher quality, this ammo will work. I have made some very long range shots using Valken .32g, but I can’t recommend it over G&G.
I like Bioshot, but not for the price. G&G is better.
Do not use Lancer Tactical or Elite Force. They’ll shoot, they probably won’t break your gun, but they’re really not suitable for outdoors shooting.
BLS has been known to have some inconsistencies in their ammo—I’ve been hearing that they sometimes package extra ammo from their OEM runs and sell it as their own, giving inconsistent performance. For this reason I cannot recommend them.
I’m currently testing Bushido and I’ll upgrade once I know more.
Hop packing/rubber. This is the single most important piece of your replica when it comes to accuracy, as it’s the part that has the most important contact with the BB. You can often get away with using a stock barrel, hop unit, nozzle, etc, just change your hop rubber and get excellent accuracy. If you check yours and find it oily or greasy in any way, clean it well with alcohol and try it again. Since the hop rubber uses friction to apply backspin to your BBs, it should never come into contact with any oil or grease. This extends to all replicas, which is why Green Gas with silicone oil in it is such a dumb idea.
Hop rubber principles. Folks will debate up and down over whether hard or soft rubbers are better, and which are the absolute best. We will talk about some of that later, but for now, there are many rubbers that can get you to 50 meters without trouble. I find soft hop rubbers are better in basic setups.
For distances of 50 meters, here’s the rubbers I recommend IF you need to replace:
Krytac Orange and Blue—preferably Orange. These are split mound rubbers that are very easily tuned, making them ideal for newer techs. You can use your stock nub and hop arm. A well tuned setup can take you past 50 meters with ease.
PDI W-Hold. This is another split hop rubber, but I’ve found it even more accurate than the Krytac, and very easy to install and tune using stock nubs. This is a rubber that can take you well further than 50 meters.
G&G Green and Blue. The green is extremely similar to standard hop rubbers, and the blue is a split mound like the others. These are basic upgrades and are commonly used and easy to tune. They may require slight sanding of the feed lips for proper feeding.
an Arcturus stock rubber, Krytac blue, and G&G blue side by side. All three are more effective than typical stock rubbers, but the Arcturus has been the least effective in my experience, I think because of the reduced contact area relative to the other rubbers
There are many others that will work here, and I would love if other techs would recommend their favorites for me to add!
Hop rubber modifications
If your hop rubber feeds great and feel grippy to you, but still doesn’t give you good accuracy, here are some things you can do to keep your hop rubber while still increasing your accuracy:
The Pseudo-Flathop mod. As far as I’m aware, I’m the only one who has done this exact combination, but the principles are common.
Here’s what you’ll need: Your stock hop rubber, a dremel or cheap cordless drill with a sanding bit, some 8mm (approximate) vinyl tubing, superglue, and that’s it!
Here’s how to do it:
Take your stock hop rubber. Turn it inside out carefully. This can be a pain, but do it gently and you’ll be fine.
Next, stick it on your barrel inside out, and then use your dremel or drill to carefully sand off the contact mound and the little alignment mound so the rubber is completely flat.
Now, turn your rubber back the right way. Put it on your barrel like normal, but turn it 45 degrees, so the two sanded areas are on either side of the barrel, and a fresh piece of rubber sits in the how window, which is the hole in your barrel.
Now, take your hop arm and stock nub. The stock nub is probably a little cylinder. Cut it in half so it’s flat and glue it to your hop arm, and carefully use your dremel (a round jewelry file also works here) to make it slightly concave in the same direction the barrel goes.
Put your hop unit back on your barrel and over your hop rubber.
Now, take your vinyl tubing. What you need to do is cut a little patch the same approximate size as the hop window in your hop unit (the place you can see the hop rubber through). The patch should sit extremely flat on top of the hop rubber.
And finally, glue the patch to your modified hop nub/arm with superglue, and then reassemble your unit, making sure everything is very straight and stable!
this is a finished pseudo flat hop. Notice the wide slightly concave contact patch—this mod produces a very similar result to lauded rubbers like the Maple Leaf MR.Hop without the fitment issues that will be discussed later in the series
Barrels. Most often your stock barrel is fine, and with a little polishing can work great, but there are cases where the barrel isn’t straight, or has finishing issues that can’t be polished out. Sometimes, even though the barrel looks fine, it’s just not good and limits your accuracy because of some unseen flaw.
This is a stock G&G aluminum barrel from an old CM16, and is a great example of a “bad” barrel. Notice the close up photo: the inside of the barrel looks exactly the same! This barrel provided horrible accuracy, and replacing with a Krytac 387mm was like night and day
Here are basic barrel principles. Any normal barrel length can be accurate, even down to 100mm, but barrels themselves do not become more accurate after 300mm. Basically, if the BB has enough time in the barrel to stabilize, it doesn’t matter how much extra barrel you have. I’ll go into voluming in later installments, but for the target of 50 meters, you can usually ignore it. As for inner diameter, some would say only 6.01mm, some would say 6.05mm and above, and some would say in between. Having used barrels from 6.01mm to 6.08mm, here’s my take: my wider bore 6.08mm is a hair more accurate than my tighter bore barrels… but it’s really not by much. Bore consistency and finish quality matter much more, in my opinion, than the diameter (as long as your BBs are correctly sized and fit in your barrel). For anything under 75 meters, I would use the barrel with the highest quality available in order to squeeze the most accuracy.
With that in mind, most AEGs work great with barrels in between 250mm and 430mm, and here are some of the barrels I’ve found to work really well. (As always, y’all add your recommendations!)
Krytac. If a barrel is bad, you can use a Krytac stock barrel as an “upgrade” as these are just fine. For the money ($5 on Umbrella Armory at the time of this writing) they are far and away the best bang for your buck in terms of barrel replacement that I’ve used. 6.05mm
G&P. Similar rules as Krytac, but it costs more than $15, it’s probably not worth going for specifically. 6.05mm
ZCI. These work fine. About the same as a Krytac or G&P though, so not worth paying more for unless you need an FPS boost or like having a steel barrel.
Lambda. Lambda is essentially the same quality as PDI without the huge price tag. Their SMART series is very affordably priced compared to many other “top” barrels and performs very well. If you plan on spending more than $20-30 on a barrel, Lambda is my go-to.
I would not buy:
Prometheus. Prommy is fine, just not better than Lambda, and not worth dealing with the chance of fakes (which are not good), as well as the high price tag.
PDI. They’re good, no questions asked, but at what cost? Lots of money, that’s what.
Angel Custom. Some folks like to do special stuff to these like lap them to make them good (special kind of polishing), but don’t buy one to actually use it unmodified.
And that wraps up barrel replacements.
Finally we have hop units, which I haven’t mentioned until now. Most AEG hop units are actually just fine, and can be easily stabilized to perform just as well as an expensive unit. Aluminum hop units are not better than polymer ones, and some techs (including me) actually prefer polymer as it’s easier to modify if you should ever need to.
That being said, hop units can occasionally be faulty or just plain bad. It happens. Here are some V2/M4 hop unit recommendations for replacement. (Someone help me fill out for other replicas and systems!)
For M4/V2 hop units, here’s the general rule: original hop units can be just as good as newer rotary units, but if the wheels are loose and wobbly, you may want to upgrade to a rotary unit, which tend to be a lot more solid.
Here we have three M4/V2 hop units. At the top is an SHS traditional/original style, removed because it didn’t fit in a modern receiver set. In the middle is a Dytac Prowin copy that I was messing with. Finally is a G&G rotary, waiting for my next build.
G&G Rotary. I really like this unit. They fit solidly on every barrel I’ve tried and provide consistent pressure. You can also get them cheaply if you keep an eye out. After having amazing success with my test buy, I purchased two from Umbrella Armory for $9 each.
Prowin. Some folks love these and some folks hate them. Whatever the opinions say, don’t get the clones. I’ve had good success using an original unit, but the Dytac clones I’ve used have been not good.
Arcturus. It’s another polymer hop unit. Works great. Maybe not quite as solid as the G&G, but nothing wrong with it.
Krytac. These are a little weird compared to ordinary units, but work great nonetheless.
Valken. I actually like their rotary hop unit. It’s ordinary but it works, and you can get them for pretty cheap. (If someone knows who OEMs these let me know)
Here’s what I would not buy:
Maxx. Maxx units have a complicated story. Some of the models have issues, and some techs love the features these offer, but what it ultimately boils down to is this: they hop BBs the same as all the other units, and they cost $80-90. Some people love these, but I just can’t justify them for myself.
And that about wraps it up for this first section.
One thing. You’ll note I didn’t mention FPS at all. This is because FPS is not one of the primary factors determining accuracy. Guns shooting low FPS can still be accurate, and guns shooting high FPS can be inaccurate. In general, the benefit behind having higher FPS is having more forward momentum behind your BB, but air resistance increases exponentially over speed, meaning that you get exponentially less range for every FPS you add. I.e. a BB traveling at 200 FPS can travel 80% the distance of the same BB traveling at 400 FPS. The real advantages to high FPS is not getting to your targets faster, or traveling a huge difference farther (they do travel farther) but actually punching through wind and general air interference.
The other advantage is that higher FPS guns can impart more energy to heavy BBs, which are able to more effectively use the higher energies. Because air resistance increases exponentially like this, heavier BBs are more effective than lighter BBs. The heavier your ammo, the less wind will be able to affect it, the less variation the BBs will have, and the more momentum and backspin the BBs will carry with them. For 50 meters, .25g will serve you well if the wind conditions are normal.
I’ll post a video of constructing and deconstructing hop setups to evaluate as well as how to put together my “pseudo flat hop” mod whenever I can.
I noticed our stickied accuracy threads are getting a wee bit aged. This will also be posted on Airsoft Society, as there’s a lack of this kind of guide. Cue the wall of text.
Airsoft Accuracy
I’ve decided that I’ll start working on creating a little series of writeups related to airsoft accuracy in general, both as a guide for newer players, and as a space to discuss with more experienced techs.
First, let me explain my proficiencies: I’m good at tuning AEGs, specifically M4/V2 replicas. I’m able to explain principles and commonalities that apply to all platforms, but I do not possess the experience to write on the quirks of bolt action and most gas platforms. As such, if anyone wants to write a corresponding series of posts talking about bolt action and/or gas replicas of all kinds, go right ahead!
I will not be posting hearsay. I will be posting based off my personal experiences, physics, and I will also add in content from other techs.
If you disagree, want to share something additional, or simply want to discuss, this is the place for it! Prove me wrong so we can all learn something new.
I’ll probably have too many pictures to fit all in this post, so “photo” posts will follow in some cases
Now, let’s get into it:
Accuracy is related to these things in airsoft: barrel, hop unit as a whole, hop packing, air nozzle, fitment and stability (receiver stability included here), cycle timing (for AEGs and HPA), ammo quality and feeding qualities, and then the pneumatic statistics of your gun. Instead of discussing these items individually, I’ll discuss how the systems work together as you increase in knowledge, technical skill, and cost of parts, as one thing affects every other thing. There is no such thing as a “guaranteed list” of parts to make a replica accurate, and if you take the top part recommendations from every parts list and mash them together, chances are they probably won’t work so hot in your replica. Fitment and tolerances are also terrible in airsoft between different manufacturers (and sometimes even the same manufacturer), so you should be prepared to get very good at using your DIY and Dremel skills.
Here’s how it basically works: Your magazine feeds your ammo into the hop chamber. Your nozzle meets your hop rubber and creates a seal, and then your air supply provides an impulse of kinetic energy to begin accelerating the ammo down your barrel. The BB interacts with the hop rubber and acquires backspin, which triggers something called the Magnus effect and gives the BB lift. From there, vibration and stability affect the ammo as it travels down the barrel, propelled and accelerated by the air supply.
The most accurate guns are those that produce the exact same result every time. This means exactitude in the three major elements: ammunition, air supply, and barrel group. All three are important. You can have a gun with an amazing barrel group and an amazingly consistent air supply, but if your ammo is bad quality, then your shots will also be bad.
You should know: because of the way entropy works, distances are a bell curve. A shot at 20 meters is exponentially harder than one at 10 meters. A shot at 70 yards is exponentially harder than one at 60 meters. As the BB travels farther and farther, more and more factors pile up and increase the deviation. It’s like a math problem: get one thing wrong at the beginning and it throws your whole answer off at the end!
In this first post I will be discussing beginner accuracy. The requirements for beginner accuracy are these: must make your rifle accurate enough to hit consistent body shots at 50 meters (may be higher for snipers), while using decent quality ammunition, and must not cost an arm and a leg to implement! At 50 meters of effective range, you are an assault class player who can make the shots he needs to most of the time, and you probably won’t feel outranged by most other AEG players.
If you’re wanting accuracy past 50 meters, that’s coming up.
Beginner accuracy is normal to expect from a decent stock gun, but oftentimes they come from the box, well, not so decent. So let’s talk about how to get your gun to 50.
The first thing you need to do is evaluate how your gun is actually shooting, and to do that, you need two things; a target, and some rubbing alcohol. Turn your hop up off, remove your barrel group from your gun, and clean the barrel using the alcohol and a cleaning rod which probably came with your gun. (YouTube how to remove the barrel group in your individual replica). This will make sure you don’t have any factory gunk or grease inside your barrel or on your hop rubber, either of which will ruin your accuracy.
google how to disassemble your particular replica and hop unit for video
Next, use decent quality BBs (I’ll discuss this below)and take shots at a man size target you either measure or walk off to about 50 meters. It doesn’t have to be exact, and it doesn’t matter what you shoot at as long as you easily hit the target. The list of BBs I think are “good” enough will shrink as the distance discussed gets larger.
If your gun can’t hit the target consistently, you need to evaluate once again.
Get inside your replica. Look at the hop unit, and try and shift it in all directions. If it can move, that will be shimmed out (barrel o-rings, cardboard shims, pieces of cork, aluminum tape—get creative!). If the barrel is loose in the upper receiver, you can wrap it with tape (Teflon tape, scotch tape), both of which I will discuss.
Here’s a Prowin hop unit fitted to the gearbox of an M4 replica using cork. I prefer cork because it tends to compress only as much as it needs to in order to provide good pressure
Next, take a look at your hop arm, the thing that moves whenever you adjust your hop, and applies pressure downwards into your hop rubber. If it can wiggle, we’ll shim that out using either plastic/aluminum shims (soda can) or tape (Teflon/aluminum).
Here’s the hop arm from my Arcturus NY06 build. Two pieces of thin plastic have been glued to the sides in order to provide a tight fit. The nub has also been glued to the arm
Take your hop unit off the barrel, being sure to turn the hop off and remove your arm/nub before doing so.
Look at your hop rubber after you carefully remove it from the barrel. It should feel grippy in your fingers, and shouldn’t have oil or grease on it, especially inside. (Outside can be okay in small quantities, but I’ll talk about that later) If it’s not grippy, or if it feels slick/hard, that means it’s due for replacement, which we’ll talk about here in a second.
Check your nub and hop arm—they should feel stable and sturdy, and the nub should stay centered on the arm. (Your hop unit may not have some of these parts, but the principles apply) I usually glue the nub to the hop arm to ensure centering, even if it seems fine (superglue)
After that, make sure the hop unit is tight on the barrel. If not, we’ll shim the barrel with tape to fit.
this is a Lambda barrel and G&G hop unit. You can see how the barrel has pieces of scotch tape wrapped around it to ensure a tight fit
Finally, look down your barrel. Assuming you’ve already cleaned it, there should be no residues, gross crap, or bad finishing—it should be shiny and straight. If it’s not so shiny, you’ll want to polish it (I’ll discuss this later), and if it’s not straight, replacement is the best option.
That covers the barrel assembly evaluation. Next, look at your nozzle. If it appears damaged at all, or if it wobbles a lot you may want to consider replacement. Place a BB on top and see how it sits—if it’s uneven, it may affect accuracy.
For beginner accuracy, we won’t cover inside gearboxes or compression assemblies. Issues outside of the barrel group can cause issues for sure, but for 50 meters, most guns are fine enough out of the box.
Now, aside from stabilizing and polishing, here’s how you can improve your accuracy and the potential replacements you may need in full detail. Keep in mind, this is for achieving accuracy with a minimum of 50 meters—we’re not shooting for 100 meters right away, and my parts and mods recommendations will become much more refined as we get to higher accuracy levels.
First is good quality ammo. Your gun will not shoot well with low quality. Heavier is better, and offers more range and accuracy, but for assault class weapons I find .25g to be sufficient for most of my needs. Go heavier as your budget allows and as your intuition tells you, but be aware that many hop setups aren’t capable of lifting super heavy BBs. (I’ll discuss this more down below) Here are some brands I have found to provide consistent shooting:
G&G is my go to. I use their .25g and their .30g, and I have never had a stray BB with their ammo.
Valken Accelerate is my “run of the mill” ammo choice. If you can’t get higher quality, this ammo will work. I have made some very long range shots using Valken .32g, but I can’t recommend it over G&G.
I like Bioshot, but not for the price. G&G is better.
Do not use Lancer Tactical or Elite Force. They’ll shoot, they probably won’t break your gun, but they’re really not suitable for outdoors shooting.
BLS has been known to have some inconsistencies in their ammo—I’ve been hearing that they sometimes package extra ammo from their OEM runs and sell it as their own, giving inconsistent performance. For this reason I cannot recommend them.
I’m currently testing Bushido and I’ll upgrade once I know more.
Hop packing/rubber. This is the single most important piece of your replica when it comes to accuracy, as it’s the part that has the most important contact with the BB. You can often get away with using a stock barrel, hop unit, nozzle, etc, just change your hop rubber and get excellent accuracy. If you check yours and find it oily or greasy in any way, clean it well with alcohol and try it again. Since the hop rubber uses friction to apply backspin to your BBs, it should never come into contact with any oil or grease. This extends to all replicas, which is why Green Gas with silicone oil in it is such a dumb idea.
Hop rubber principles. Folks will debate up and down over whether hard or soft rubbers are better, and which are the absolute best. We will talk about some of that later, but for now, there are many rubbers that can get you to 50 meters without trouble. I find soft hop rubbers are better in basic setups.
For distances of 50 meters, here’s the rubbers I recommend IF you need to replace:
Krytac Orange and Blue—preferably Orange. These are split mound rubbers that are very easily tuned, making them ideal for newer techs. You can use your stock nub and hop arm. A well tuned setup can take you past 50 meters with ease.
PDI W-Hold. This is another split hop rubber, but I’ve found it even more accurate than the Krytac, and very easy to install and tune using stock nubs. This is a rubber that can take you well further than 50 meters.
G&G Green and Blue. The green is extremely similar to standard hop rubbers, and the blue is a split mound like the others. These are basic upgrades and are commonly used and easy to tune. They may require slight sanding of the feed lips for proper feeding.
an Arcturus stock rubber, Krytac blue, and G&G blue side by side. All three are more effective than typical stock rubbers, but the Arcturus has been the least effective in my experience, I think because of the reduced contact area relative to the other rubbers
There are many others that will work here, and I would love if other techs would recommend their favorites for me to add!
Hop rubber modifications
If your hop rubber feeds great and feel grippy to you, but still doesn’t give you good accuracy, here are some things you can do to keep your hop rubber while still increasing your accuracy:
The Pseudo-Flathop mod. As far as I’m aware, I’m the only one who has done this exact combination, but the principles are common.
Here’s what you’ll need: Your stock hop rubber, a dremel or cheap cordless drill with a sanding bit, some 8mm (approximate) vinyl tubing, superglue, and that’s it!
Here’s how to do it:
Take your stock hop rubber. Turn it inside out carefully. This can be a pain, but do it gently and you’ll be fine.
Next, stick it on your barrel inside out, and then use your dremel or drill to carefully sand off the contact mound and the little alignment mound so the rubber is completely flat.
Now, turn your rubber back the right way. Put it on your barrel like normal, but turn it 45 degrees, so the two sanded areas are on either side of the barrel, and a fresh piece of rubber sits in the how window, which is the hole in your barrel.
Now, take your hop arm and stock nub. The stock nub is probably a little cylinder. Cut it in half so it’s flat and glue it to your hop arm, and carefully use your dremel (a round jewelry file also works here) to make it slightly concave in the same direction the barrel goes.
Put your hop unit back on your barrel and over your hop rubber.
Now, take your vinyl tubing. What you need to do is cut a little patch the same approximate size as the hop window in your hop unit (the place you can see the hop rubber through). The patch should sit extremely flat on top of the hop rubber.
And finally, glue the patch to your modified hop nub/arm with superglue, and then reassemble your unit, making sure everything is very straight and stable!
this is a finished pseudo flat hop. Notice the wide slightly concave contact patch—this mod produces a very similar result to lauded rubbers like the Maple Leaf MR.Hop without the fitment issues that will be discussed later in the series
Barrels. Most often your stock barrel is fine, and with a little polishing can work great, but there are cases where the barrel isn’t straight, or has finishing issues that can’t be polished out. Sometimes, even though the barrel looks fine, it’s just not good and limits your accuracy because of some unseen flaw.
This is a stock G&G aluminum barrel from an old CM16, and is a great example of a “bad” barrel. Notice the close up photo: the inside of the barrel looks exactly the same! This barrel provided horrible accuracy, and replacing with a Krytac 387mm was like night and day
Here are basic barrel principles. Any normal barrel length can be accurate, even down to 100mm, but barrels themselves do not become more accurate after 300mm. Basically, if the BB has enough time in the barrel to stabilize, it doesn’t matter how much extra barrel you have. I’ll go into voluming in later installments, but for the target of 50 meters, you can usually ignore it. As for inner diameter, some would say only 6.01mm, some would say 6.05mm and above, and some would say in between. Having used barrels from 6.01mm to 6.08mm, here’s my take: my wider bore 6.08mm is a hair more accurate than my tighter bore barrels… but it’s really not by much. Bore consistency and finish quality matter much more, in my opinion, than the diameter (as long as your BBs are correctly sized and fit in your barrel). For anything under 75 meters, I would use the barrel with the highest quality available in order to squeeze the most accuracy.
With that in mind, most AEGs work great with barrels in between 250mm and 430mm, and here are some of the barrels I’ve found to work really well. (As always, y’all add your recommendations!)
Krytac. If a barrel is bad, you can use a Krytac stock barrel as an “upgrade” as these are just fine. For the money ($5 on Umbrella Armory at the time of this writing) they are far and away the best bang for your buck in terms of barrel replacement that I’ve used. 6.05mm
G&P. Similar rules as Krytac, but it costs more than $15, it’s probably not worth going for specifically. 6.05mm
ZCI. These work fine. About the same as a Krytac or G&P though, so not worth paying more for unless you need an FPS boost or like having a steel barrel.
Lambda. Lambda is essentially the same quality as PDI without the huge price tag. Their SMART series is very affordably priced compared to many other “top” barrels and performs very well. If you plan on spending more than $20-30 on a barrel, Lambda is my go-to.
I would not buy:
Prometheus. Prommy is fine, just not better than Lambda, and not worth dealing with the chance of fakes (which are not good), as well as the high price tag.
PDI. They’re good, no questions asked, but at what cost? Lots of money, that’s what.
Angel Custom. Some folks like to do special stuff to these like lap them to make them good (special kind of polishing), but don’t buy one to actually use it unmodified.
And that wraps up barrel replacements.
Finally we have hop units, which I haven’t mentioned until now. Most AEG hop units are actually just fine, and can be easily stabilized to perform just as well as an expensive unit. Aluminum hop units are not better than polymer ones, and some techs (including me) actually prefer polymer as it’s easier to modify if you should ever need to.
That being said, hop units can occasionally be faulty or just plain bad. It happens. Here are some V2/M4 hop unit recommendations for replacement. (Someone help me fill out for other replicas and systems!)
For M4/V2 hop units, here’s the general rule: original hop units can be just as good as newer rotary units, but if the wheels are loose and wobbly, you may want to upgrade to a rotary unit, which tend to be a lot more solid.
Here we have three M4/V2 hop units. At the top is an SHS traditional/original style, removed because it didn’t fit in a modern receiver set. In the middle is a Dytac Prowin copy that I was messing with. Finally is a G&G rotary, waiting for my next build.
G&G Rotary. I really like this unit. They fit solidly on every barrel I’ve tried and provide consistent pressure. You can also get them cheaply if you keep an eye out. After having amazing success with my test buy, I purchased two from Umbrella Armory for $9 each.
Prowin. Some folks love these and some folks hate them. Whatever the opinions say, don’t get the clones. I’ve had good success using an original unit, but the Dytac clones I’ve used have been not good.
Arcturus. It’s another polymer hop unit. Works great. Maybe not quite as solid as the G&G, but nothing wrong with it.
Krytac. These are a little weird compared to ordinary units, but work great nonetheless.
Valken. I actually like their rotary hop unit. It’s ordinary but it works, and you can get them for pretty cheap. (If someone knows who OEMs these let me know)
Here’s what I would not buy:
Maxx. Maxx units have a complicated story. Some of the models have issues, and some techs love the features these offer, but what it ultimately boils down to is this: they hop BBs the same as all the other units, and they cost $80-90. Some people love these, but I just can’t justify them for myself.
And that about wraps it up for this first section.
One thing. You’ll note I didn’t mention FPS at all. This is because FPS is not one of the primary factors determining accuracy. Guns shooting low FPS can still be accurate, and guns shooting high FPS can be inaccurate. In general, the benefit behind having higher FPS is having more forward momentum behind your BB, but air resistance increases exponentially over speed, meaning that you get exponentially less range for every FPS you add. I.e. a BB traveling at 200 FPS can travel 80% the distance of the same BB traveling at 400 FPS. The real advantages to high FPS is not getting to your targets faster, or traveling a huge difference farther (they do travel farther) but actually punching through wind and general air interference.
The other advantage is that higher FPS guns can impart more energy to heavy BBs, which are able to more effectively use the higher energies. Because air resistance increases exponentially like this, heavier BBs are more effective than lighter BBs. The heavier your ammo, the less wind will be able to affect it, the less variation the BBs will have, and the more momentum and backspin the BBs will carry with them. For 50 meters, .25g will serve you well if the wind conditions are normal.
I’ll post a video of constructing and deconstructing hop setups to evaluate as well as how to put together my “pseudo flat hop” mod whenever I can.
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