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Actually, light can be your friend too. I was in a forest on a KotH game. Since the structure was all make-shift, they made a rule about no vaulting the walls; only coming through the paths. it is a specialty of mine, so I asked if I may tunnel under it. Got the green light.

The sun was high and dappled and brilliant through the canopy in little specs. I happen to have a dappled camoflauge, so, I high-crawled into along the side off a road in the trees, belly--crept the last 30 yards. Tthe whole time I kept my face in the dirt, so my goggles could not glint, and I had grass and flowers on my helmet, which I took from the roadside. When I stood and called to attack, I appeared to the man guarding the hill to simply rise from the ground before him.

But, that is dappled light. Large floodings of light are dangerous. Generally I try not to let more than half my body into one if I can avoid it.

And, that is another thing: remember that your goggles will glint very easily. A brim or scrim should do the trick.
 

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. . .

A few weeks ago on a related note, we played a night game in a local park, with a varying degrees of concealment, lighting (light posts, but some very dark areas, etc)- and one of the people on the opposing team had a strobe light on his AEG- I was amazed at how effective that unit was at disrupting your sight, even at a distance! Sure, it gave away his general position- but it was impossible to see exactly where he was standing!
We have a method for that here: obscure the light with the muzzle. Lower the muzzle slowly. When they light comes back, the gun is on target, or as on target as we can hope.
 
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