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Discussion Starter · #1 ·
I've been playing airsoft for the last few years, and during my airsoft career I've played as a sniper, DM, and a support gunner. Last weekend while I was playing as a support gunner, I realized that the support gunner and the sniper have quite a bit in common. So I thought I should discuss my thoughts and maybe this will help some of you who are just starting or who have been playing for a long time.

Target Selection

As a sniper one of your jobs is to take accurate and precise shots at enemy combatants to either hit them or you use indirect fire to suppress the enemy to allow your teammates to flank them or move up on them and take them out. As a support gunner you use brute force to suppress you enemy through indirect fire that allows your teammates to flank or to move up on and eliminate.

Organization

I realized that when you are playing either of these rolls, you must be able to organize target selection. When playing as a sniper and you see a group of people who do you shoot at? Do you shoot at the person who is most open for a clear shot? Do you shoot the person who is in the rear?

Lets list the basic players classes people use in airsoft: rifleman, medic, support gunner, sniper, grenadier, Dm, radio man. What we must do is be able to assess which players must be taken out first.

Snipers and Support Gunners

I realized at games there are very few "True" sniper or support gunners, but when I play those are the first two people I go for. In many states the fps limit for a support gunner is 450 while the fps limit for a sniper rifle is 550 and a rifle is 420. So therefore the support gunner has a greater advantage over the rifleman and therefore must be taken out as soon as possible. Not only to mention that support gunner carry almost twice the amount of ammunition as a rifleman and they don't have to reload as often.

When it comes to other snipers you have to be able to quickly assess the capability of the other sniper. I have been to games where I have seen people with low grade sniper rifles and I have not payed much attention to them, because I know they aren't capable of making super accurate far shot, but on the other hand I have been playing and I've see Livonia aiming right at me and I have made a quick dash to get to cover. The player must be able to quickly assess the skill and field craft of the other sniper.

All-in-all I think that as a sniper we must be able to decide which player when taken from the game will be the biggest cripple to the other team.

Medics

I also believe that one of the biggest targets on the field are medics. As a DM, medics where my first target. I would rather take my time and stalk a medic then go after simple rifleman. The medics are usually easy to pick out because they are either carrying some kind of medical satchel or they are wearing a medic patch. At many events in my local area, medics are required to display they are medics, which makes it even easier for me to recognize them. From personal experience, one of the most stressful things is being at a larger event and having to walk 1/2 a mile back to spawn. By taking out the medic you take out the ability for the other team to successfully function.

CO's

On of the best targets on the battlefield are Co's. You can usually pick them out very easily. They are usually the guy standing around and giving commands to players. If he is taken out, the unit will have a hard time organizing an effective counter attack.

Consclusion

The role of a sniper is to altogether cripple the other team. When I wrote this piece, I didn't look through a sniper's eyes, I looked through the eyes of the target itself. I was able to notice that the more attention you draw to yourself and the greater threat that you are to the enemy team, the more of a chance you will be targeted. I hope this is helpful not only for my fellow snipers, but for the riflemen, medics, support gunners, etc who are being targeted.
 
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This is really helpful. Maybe it should get stickied? This can be really useful to all people, beginner or experienced.
 

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+1 to sticky, nice guide man!

One modification - any scouts should go to the respawn before the support gunners - they pose a much greater threat to your team - they can provide intel to the enemy that you don't want them to have.

One more thing, don't underestimate someone with a rifle that LOOKS like it is low quality. Mine looks like a stock WELL, but doesn't shoot like one at all. A better way to gauge a sniper's experience and skill is their fieldcraft. If they 1) move as if they know what they're doing, etc. and 2) shoot a ton, or just observe. If they are good, and are true scout snipers, they will be doing a vast majority of recon, and just radioing targets, while redeploying to the flanks if they see the need. Those guys need to be taken out very first, an effective sniper can decimate a team.
 

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Discussion Starter · #4 ·
Cheese Man said:
+1 to sticky, nice guide man!

One modification - any scouts should go to the respawn before the support gunners - they pose a much greater threat to your team - they can provide intel to the enemy that you don't want them to have.

One more thing, don't underestimate someone with a rifle that LOOKS like it is low quality. Mine looks like a stock WELL, but doesn't shoot like one at all. A better way to gauge a sniper's experience and skill is their fieldcraft. If they 1) move as if they know what they're doing, etc. and 2) shoot a ton, or just observe. If they are good, and are true scout snipers, they will be doing a vast majority of recon, and just radioing targets, while redeploying to the flanks if they see the need. Those guys need to be taken out very first, an effective sniper can decimate a team.
I was assuming that the scout could be labeled under the snipe or DM because the scout would usually carry a similar rifle.

I also understand what you mean about judging by how they play and will add it in.
 

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Gorem said:
I hope this has been helpful and I will probably add more to it in the next few days.
Nice write up, just let me or one of the mods know when you are finished and we can get this stickied for you. Great piece of info, something we didn't have on here yet. I see this benefiting a lot of people.

+1
 

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furrycowthingy said:
Is it legal on most pro fields to have a medic with an Lmg? I wouldn't think so, but I saw a guy with an A&k Mk43 running as medic yesterday. He claims he goes to Pro fields and does it all the time.
Well, there is really no such thing as a "Pro" field seeing as there are no "Professional Airsofters." That being said, there are private legal fields such as the one that I work at. We allow the teams to pick their own medics. If someone with an LMG thinks they can move fast enough to be a medic, by all means go ahead. But if I am playing, no one on my team will be a medic with an LMG.

woogie said:
Order of killing ....

1.... Person giving orders, or looks like they know what they are doing.
2.... Medics
3.... Heavy weapons
4.... The ones running around peeing themselves, because they don't know what the heck is going on
I would put the sniper that is gunning for you and your CO first, then their CO. But that's just me.
 

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Yeah thats another thing though to consider radio men or COs. If you see someone taking command of the squad (giving orders and organizing them to attack you) you should take them out. Also if you go to the Vietnam or Eastwind airsofting events most squads or sections are going to only have one radio man so taking him/her out can cut off that section or squad from radioing intel or calling in renforcements.
 

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I gotta say, That is some good info. I always thought that just taking the CO was the objective only. The medic, as a important target. Never thought of it that way I thought wounding the enemy to keep them off balance the medic is kept busy and confuse the group. IMO only, Wouldn't that take out the medic also???? The walking a distance one might get revived on the way out(if that's possible) and come back early to ruin the plan. But on the other hand taking the medic and the C.O. would hold the firing of guns because of the wait also, I see...
 
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