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The Art of Target Selection (*UPDATED*)

26034 Views 47 Replies 40 Participants Last post by  matt.dodds.58
I've been playing airsoft for the last few years, and during my airsoft career I've played as a sniper, DM, and a support gunner. Last weekend while I was playing as a support gunner, I realized that the support gunner and the sniper have quite a bit in common. So I thought I should discuss my thoughts and maybe this will help some of you who are just starting or who have been playing for a long time.

Target Selection

As a sniper one of your jobs is to take accurate and precise shots at enemy combatants to either hit them or you use indirect fire to suppress the enemy to allow your teammates to flank them or move up on them and take them out. As a support gunner you use brute force to suppress you enemy through indirect fire that allows your teammates to flank or to move up on and eliminate.

Organization

I realized that when you are playing either of these rolls, you must be able to organize target selection. When playing as a sniper and you see a group of people who do you shoot at? Do you shoot at the person who is most open for a clear shot? Do you shoot the person who is in the rear?

Lets list the basic players classes people use in airsoft: rifleman, medic, support gunner, sniper, grenadier, Dm, radio man. What we must do is be able to assess which players must be taken out first.

Snipers and Support Gunners

I realized at games there are very few "True" sniper or support gunners, but when I play those are the first two people I go for. In many states the fps limit for a support gunner is 450 while the fps limit for a sniper rifle is 550 and a rifle is 420. So therefore the support gunner has a greater advantage over the rifleman and therefore must be taken out as soon as possible. Not only to mention that support gunner carry almost twice the amount of ammunition as a rifleman and they don't have to reload as often.

When it comes to other snipers you have to be able to quickly assess the capability of the other sniper. I have been to games where I have seen people with low grade sniper rifles and I have not payed much attention to them, because I know they aren't capable of making super accurate far shot, but on the other hand I have been playing and I've see Livonia aiming right at me and I have made a quick dash to get to cover. The player must be able to quickly assess the skill and field craft of the other sniper.

All-in-all I think that as a sniper we must be able to decide which player when taken from the game will be the biggest cripple to the other team.

Medics

I also believe that one of the biggest targets on the field are medics. As a DM, medics where my first target. I would rather take my time and stalk a medic then go after simple rifleman. The medics are usually easy to pick out because they are either carrying some kind of medical satchel or they are wearing a medic patch. At many events in my local area, medics are required to display they are medics, which makes it even easier for me to recognize them. From personal experience, one of the most stressful things is being at a larger event and having to walk 1/2 a mile back to spawn. By taking out the medic you take out the ability for the other team to successfully function.

CO's

On of the best targets on the battlefield are Co's. You can usually pick them out very easily. They are usually the guy standing around and giving commands to players. If he is taken out, the unit will have a hard time organizing an effective counter attack.

Consclusion

The role of a sniper is to altogether cripple the other team. When I wrote this piece, I didn't look through a sniper's eyes, I looked through the eyes of the target itself. I was able to notice that the more attention you draw to yourself and the greater threat that you are to the enemy team, the more of a chance you will be targeted. I hope this is helpful not only for my fellow snipers, but for the riflemen, medics, support gunners, etc who are being targeted.
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i know this might be a necro post but it is stickied and i wanted to add my thoughts.

in pick up games i see it more like target of opportunity. you mostly know all the teams that play there and what they can do on the field, hence you know what target to shoot.

in mil-sim it is a different affair. i don´t know how it is played in the US so i write out of my experience from Berget Events.

i would always pick the commander first. he is the man with a radio channel to HQ. if he is gone, no enemy reinforcement. no information to enemy HQ.

the squads usually knows the importance of their commander and tries to save him. if someone tries to drag the commander to safety that is your new target. you have already done the shot so it should be easy to take this brave soul. if it is the medic it is even better.

next up is the medic. he is realy important to take out. without a medic the enemy squad will bleed out and must respawn witch can be some clics away.

if the enemy squad has a SAW, take him out for your own security.

after this you should take in the situation. can you keep on sniping or should you evac?

hey, what about enemy snipers in the squad? well, usually they are true scout snipers, lone wolfs and not part of enemy squads at berget events. but if you see one take him out pronto. at this forum and at a lot of sites in the states their may be a fps limit of 500 but not in sweden.
at berget events there are 4 classes of bolt action rifles. the lowest are class 5 witch ranges from 462fps to 492fps.
the highest are class 8 with a max limit of 688fps. 0.43g BB and safety limit/distance of 40m (131 feet/44 yards)
be afraid, be very afraid.

and to add about the discussion about killing medics in real wars. yes, terrorist don´t care who dies in the name of their cause.
but for nations and some armed groups with some brain, they do not want the medics to die. and that is for several reasons.
the medics may save their own lifes.
dead soldiers often streangthen the resolve of the enemy (retribution, vengeance and the like)
and more important, a dead soldier is less cumbersome for the enemy. a wounded soldier cost a shitload of money, time and resources.
Personally for me if the squad is in formation or moving in a line i will take out the furthest from me as his/her hand raising wont alert the others because they are in the back and cant be seen. I learned this strategy from a previous marine scout sniper while i was digging through another forum. Ive used it ever since and its worked everytime

Sent from my SM-A500M using Tapatalk
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