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For my own personal selection, I go for the most experienced players, almost regardless of class. An experienced player with a crappy gun is more dangerous than a newbie with a quality gun. If I don't know the experience, I'll generally hit in the following order:
1. Objective Target (Obvious reasons)
2. Medic (No semi-immediate revives for the other team)
3. Gunners (High ROF High capacity guns can really bog you down, even if they don't know where you are)
4. Leader or Sniper (Generally, at least from my experience, the sniper doesn't stick close in with the squad, they stay off a bit, or come in at a different time)

That's from a squad perspective. The sniper ranks low because if they are directly with a squad on the move, they are pretty vulnerable, and an easier target for a friendly squad. If a sniper is in any way trying to stay stealthy or do recon (Like they should, which is an indication of experience), they hit the top of my priority list.
 

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Target selection should also be based on the type of weapons [rock n roll, semi, or bolt,] you and your spotter are carrying, my spotter Reaper carries an M4 CQB, while I am in the process of outfitting an G&G M16 RIS for sniper operations. We can both swtich from semi to fully automatic and lay down the hate... so if there is an oncoming small squad... we determine by the size of the squad if I'm going to be the only one engaging in semi... or we both enage laying out full out rock n roll.... i have found that having a versatile rifle is better than having bolt.
 

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I use a BAR, so I generally go like

Machine Gunner

Medic

CO

The CO can't command his squad if his essentials are gone. If the medic is gone, hes forced to move more defensively. Machine gunner prevents you from moving away/your squad moving up on them. The Medic and Machine Gunner are interchangable for me, it depends on the situation.
 

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Medics

I also believe that one of the biggest targets on the field are medics. As a DM, medics where my first target. I would rather take my time and stalk a medic then go after simple rifleman. The medics are usually easy to pick out because they are either carrying some kind of medical satchel or they are wearing a medic patch. At many events in my local area, medics are required to display they are medics, which makes it even easier for me to recognize them. From personal experience, one of the most stressful things is being at a larger event and having to walk 1/2 a mile back to spawn. By taking out the medic you take out the ability for the other team to successfully function.
Sorry if this seems a noob question as I am new to Airsoft :doh:

But, is there any kind of rules of engagement for Medics?

I was under the impression that is was frowned on to target medics on purpose, in Airsoft or real combat.

I know terror groups don't give a shit about these rules but any of the civilized countries operate with the understanding that you should not target a "Medic" unless they are actively engaged in combat with your forces.

I would think the same applies to Airsoft as it really is a type of Milsim.
 

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I never understood the "don't fire on medics" rule... It's war. They are trying to kill as many as possible or kill certain people to claim victory... It's not like it's some game. Meh.
 

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I never understood the "don't fire on medics" rule... It's war. They are trying to kill as many as possible or kill certain people to claim victory... It's not like it's some game. Meh.
Because they aren't attempting to kill you, usually. All they're doing is trying to save the lives of others. And while they are saving the lives of your enemy, anyone already hurt on the battlefield (shot, wounded but still alive) will not particularly be a threat to you and your objective, so there is no immediate downside to allowing more people to live. Less lives lost = better is the mindset.
 

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Its a strategical move. Rook to e5, chess not checkers. If their medic can't revive them it tips the odds in your favor. There is no honor is losing, only honor in victory and ''death''. Shoot medics.

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Airsoft isn't real life, keep that in mind. Usually medics aren't just medics, they carry a gun, they fight like everyone else, thus will be shot like anyone. They are just normal players that can heal other players, so that everybody won't have the ability. Generalizing of course, almost all games and fields have different rules. When it comes down to playing, airsoft is never black or white as there are no international rules.

Killer's got it all worked out pretty well.

"I never understood the "don't fire on medics" rule... It's war. They are trying to kill as many as possible or kill certain people to claim victory... It's not like it's some game. Meh."

That mindset is pretty much like in a game. You might as well nuke 'em all, if it's the killing that counts. It's about making war as humane as possible, which might not make sense to some, do some reading on the subject.
 

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Airsoft isn't real life, keep that in mind. Usually medics aren't just medics, they carry a gun, they fight like everyone else, thus will be shot like anyone. They are just normal players that can heal other players, so that everybody won't have the ability. Generalizing of course, almost all games and fields have different rules. When it comes down to playing, airsoft is never black or white as there are no international rules.

Killer's got it all worked out pretty well.

"I never understood the "don't fire on medics" rule... It's war. They are trying to kill as many as possible or kill certain people to claim victory... It's not like it's some game. Meh."

That mindset is pretty much like in a game. You might as well nuke 'em all, if it's the killing that counts. It's about making war as humane as possible, which might not make sense to some, do some reading on the subject.
I thought he was talking about real life... But in airsoft, absolutely go for medics. They are high-priority targets.
 

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I never understood the "don't fire on medics" rule... It's war. They are trying to kill as many as possible or kill certain people to claim victory... It's not like it's some game. Meh.
Well in real war there is the understanding that a medic will treat any injured person regardless of what side they are on. although with the most current wars this has lessened a bit do to the fight being with terrorists who don't care who they kill.

But ok if its fair game in Airsoft then it would make sense to take them out first ;-)
 

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Well, I suppose if the goal is to in fact disable as many, than that would make sense... Which would explain why they fire upon medics now. Since they just want to kill.
Just seems a little bit... Ironic.
Oh, and a nuke would create massive collateral damage; two sanctioned forces fighting one another does not constitute the killing of the opponent's non-militant people. Of course, war against a traditional opponent with a just cause is a different ball game than fighting terrorism. (albeit they believe it's a just cause...)
Hm.... I dunno...
 

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Collateral damage is always something that will unfortunately stay. As I said, would there be a milsim with dedicated (non combat) medics, then yes, i would probably think twice about shooting a medic.

However, mostly in airsoft (like Migafox mentioned), medics are almost always combat medics. Thus, next to being a possible threat itself, it can create more (downed) threats. I treat them as a priority, along with loudmouth "commander" type players. Whatever hightens the threat level, goes down first.
 

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Being in the Marine Corps we were always taught if you are not a threat you are considered a non-combatant and unless you engage me under the rules of engagement I will leave you alone, but keep one eye on you at all times. I think that if the game of milsim airsoft if we want the game to be truly milsim it should be as real as possible then we should make the rules of engagement should be as real as possible by having combative forces and non combatants on the fields and there should be clear objectives of the game to accomplish, missions and such.

Am I thinking too much outside the box? I just don't like the chaos of a whistle blows and every man for himself I have always learned that when a team plays as a team to accomplish a mission or has a clear set of goals to win the game ends up more fun. The only problem with that is when there is no leadership everything breaks down.
 

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At games ive played at we havent had a designated medic within the team. This is the site or game rules or simply that we havent needed one. In some games the need for a medic is clear. But sometimes you dont always get the choice of targets and have to hit who you have to hit.

If your firing into a static enemy position such as a base or bunker. Then i aim for who reacts first. This is my preference but in my view, the guy you hears the shot, reacts to the shot and then is ready to return fire is more dangerous than the guy who is milling around, hands in pockets and generally having a chat.

In an ambush situation against a 10 man switched on patrol, who are covering all the arcs and are expecting an ambush. Who do you aim for?
The point man? Who may be 10-15m's in front of the patrol and who is meant to be the first guy to be hit.
The second guy? Who sometimes is the LMG gunner. A good patrol will have a good firepower back up behind the point man in case he comes under fire. This guy is a priority target, dont let him pin you down.
The third man, the commander? Yeah the patrol wont have a leadership element, but if they know what to do that wont matter anyway.
Or do you watch them, count weapons and squad make up, are there any snipers? How many assault rifles are there? LMGs? Are they lightly armed or are they up for a big prolonged fight?

Even if the patrol are only equipped with aegs firing at say, 12-14 rounds a second on average, all at 300-350 fps, in the 3 or 4 seconds that its taken you to take the first shot, reload, adjust for the next shot and fire again. Depending if you have hit your first target with your first round. That squad, taking say, 1 second to react, 1 second to bring the rifles to your general direction and to then open fire. They still have around 2-3 seconds or so to which put down (on average) 200 rounds into your direction within your reload and re adjust time. At what point can you say that between yourselves, and a spotter if you use one, can match this amount of fire power shot to shot? Thats even if the squad are just armed with the basic aeg style weaponry. A support weapon or a tweaked rifle which can fire MUCH faster, can lay down a devastating amount of ammunition which his patrol mates or squad mates move into cover or find better firing positions.

So is relaying the position to your squad or platoon leader using your comms, which path they are using, how many members and which direction. A leader worth his salt will take this on board and set up an ambush with greater numbers to engage the patrol.
Harrying fire, delaying a patrol, engaging them from behind will slow them down enough that the squad sent to intercept will arrive in time a better idea?

Yup

This is what snipers were designed for. Yes high value targets such as commanders and medics are great targets and need to be eliminated if the situation or mission requirements need it. But designating targets and reconnoitreing an area before the main force of your squad or back up enter that area for attack.

Thats just my feelings. Having played assault and sniper roles for a few years. Its always nice to have an idea of what your going to be walking into

Squatch
 

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I second that. No use taking out the same guy 20times because of a medic. The only other way would be to take out the support gunner first then quickly get the medic because if the gunner sees you your going to take more heavy fire from him then a couple skinnys or riflemen.
 

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For me it's always the gunner, then medic then co because taking out medic first causes defensiveness and it's a lot easier for them to be defensive with a support gunner laying down millions of rounds that's why I think gunner over medic.

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