Nice work! +1 for you. How was the accuracy effected? What FPS are you at with no hop and with various amounts of hop up added?
I didn't test the accuracy, but I had no troubles hitting people all the day long. Best I can say is I was still able to effectively engage people at 300ft with the .28s.bobgengeskahn said:Nice work! +1 for you. How was the accuracy effected? What FPS are you at with no hop and with various amounts of hop up added?
I *think* what he did was elongate the hop up window in the barrel and in addition to the normal hop up arm, added another block that is adjusted by the screw. That way he can adjust each independently of eachother.Recoil said:So you're applying pressure to the hop arm, not from the cog, but from a screw ~20mm in front of the cog. And you're doing this to avoid the angled pressure the regular setup provides. But given that the hop arm still pivots at the same spot.. isn't it still applying the pressure at the same angle?
Or maybe I'm missing something.. :-/
I can turn the hop all the way off on both hop up systems, so I could hop anything from a .12 to a .88. Though, properly hopping a .12 would be close to impossible...Peyote said:Have you got the patch hopped to a minimum BB weight or can you disable the hop-up completely?
Which patch? You can see the XR-hop patch is simply a longer r-hop patch, and the long flat hop is simply that, a long smooth bucking is the patch.Could you provide some pictures of the patch? Did you sand it down and how?
The XR-hop's nub is one of HS5's M-nubs, the other is sorbo padding and a bit of rubber tubing for a nub.Is the nub on the actual arm similar to HS5s M-Nub or is it still a regular cylinder type? (http://hsarmory.webs.com/productsandservices.htm)
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