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Different camo patterns out there - what do you use?

14K views 37 replies 23 participants last post by  Netzapper  
#1 ·
Hi, guys, currently I'm using multicam, but I was wondering what would be the ideal setting for the other type of concealment patterns. I'm talking multiland, multicam, woodland, vegetato, flecktarn/BW, DPM (woodland), DPM (tan), US tan, olive drab and plain tan.

Best
 
#4 ·
You sure it's the camo and not your stalking skills? I've seen vests in kryptek and the scale-like pattern seemed to give the person away and not the other way around. Maybe it was the fact that he was wearing couple of different patterns on himself. Would appreciate some pictures, if you've got them :tup:
 
#3 ·
When I am not ghillied up I really enjoy running an East-German Rain Pattern Uniform, a camo skull cap and painted face. IMO the uniform blends in well with the woodland environment I play in plus they are super cheap.
 
#5 ·
OK... Well, you asked for it... crash-course on camouflage inbound :hehe:

Camouflage is using some trick to make an object or person harder/slower to detect. There are several kinds of camouflage. The three most common ones you'll see are:

-Disruptive camouflage, which is the most common one. You give an object a certain pattern of colours that make it look like the background the object is in, which reduces the contrast and thus makes the object harder to detect. Most BDU's and stuff you'll use for airsoft fall into this category.
-Outline disruption, which changes the outline of an object to something that is harder to recognize for the human eye. A very common example of this is the ghillie suit, which is effective partially because of outline disruption. A boonie hat also tends to do this, it makes the distinctive shoulders-neck-head shape less recognisable.
-Mimicry, which essentially doesn't aim to conceal something, but to make it look like something else, which is not interesting. The ghillie suit with vegetation falls into this category. Patterns such as realtree also fall in this category. 3D leaf suits are another example. The goal is not to hide the object, but to make the object look like a bush or a pile of leaves or something like that.

There are several other kinds, such as dazzle camouflage (which doesn't conceal the object but makes it hard to determine the shape and direction of it, used in naval warfare in the past), or countershading (seen on many animals, to make up for the brightness difference caused by the animal's own shadow), for example. Those aren't really applicable to airsoft use though, and you'll never see them (pun intended) :hehe:

Now, some kinds of camouflage are better for certain situations (durrr). One really big factor is movement:

Disruptive camouflage works by making the object's outline hard to see. The colours blend in with the background. If you move an outline that's hard to see, it's still hard to see. Disruptive camouflage still works fairly well when moving.

Outline disruption and mimicry on the other hand, do not make the object itself hard to see. They simply make it not recognisable as a human, or rifle, or whatever it is. But when it moves, it'll be very much visible.

Outline disruption and mimicry tends to be an extremely effective combination. When not moving, it looks exactly like the surroundings, so it's not going to be spotted easily. However, when moving, it becomes far less effective. A moving bush is not very convincing, even if it still looks like a perfect bush.

Disruptive camouflage works less well because it does not make the object look the same as the surroundings, it merely looks similar to the background. It is easier to see than outline disruption and mimicry. However... When moving, it still looks similar to the background and still has a reduced amount of contrast, so the camouflage still works while moving. Whereas the effectiveness of outline disruption and mimicry is heavily penalized when you start to move.

So it goes something like this from best to worst:

Outline disruption/mimicry (not moving) -> disruptive camouflage (not moving) -> disruptive camouflage (moving) -> outline disruption/mimicry (moving).

OK, long story short, the best camouflage type depends on what you're going to be doing... :hehe:

As for actual patterns... It also depends. The patterns you listed are all disruptive camouflage, but some will work better than others and some will work in surroundings where others won't work at all.

Some of the best patterns right now in my opinion for woodland scenarios are flectkarn, marpat and good old DPM can also work in the right situations. For more desert-like surroundings, the desert patterns will start to work better, but I have little experience with that myself since we don't have any of those in western Europe :hehe:

Multicam is a jack of all trades, but master of none. It'll work everywhere like it's supposed to but it'll lose to a more specialized pattern pretty much always.

So, it depends. Where are you going to be playing? What will your surroundings be like? What will your playstyle be like? If you're going to be concealed somewhere in thick woods and wait for victims all day, then marpat or flecktarn with a ghillie suit over it would be the best bet. Are you going to be running around in the same woods, go with marpat or flecktarn without the ghillie suit. You get the point. Pick something that matches your playstyle and your surroundings.

Oh, and also very important, camouflage your face. Wear gloves. If you don't wear gloves put face paint over your hands as well. Those things will make the difference between people seeing you from a 100 feet away and people stepping over you because they didn't see you at all. Trust me, I've had people almost bump into me while I didn't even wear a ghillie suit. I've "bang"-ed people from less than 10 feet away and they didn't see where I was, even after shouting "bang". Again without a ghillie suit. But you have to wear the right pattern in the right situation. And also very important: don't move. Movement is the biggest giveaway. If you don't move people are going to have a hard time to spot you, even if you're not wearing any fancy camouflage. If you have to move, move slowly and preferably when no-one's looking. And stay in the shadows, that also helps a lot.

I play with flecktarn myself, it is an extremely good disruptive pattern that works exceptionally well in the European woods. If you stay in the shadows, have your face and rifle and everything camouflaged, and don't move when there's people looking in your direction, you're going to be near impossible to spot. I'd recommend that stuff.

Another option, especially with autumn coming up, is the 3D leaf camouflage you see on ebay and stuff nowadays. It works exceptionally well if your terrain is littered with fallen leaves, and is very much worth considering :tup:

Camouflage is a very effective tool, and with the right stalking skills, camouflage can make a sniper really seem like a ghost. Stealth is the most important and powerful weapon an airsoft sniper has at its disposal. Just make sure you understand that camouflage alone does not do the trick. Stalking skills themselves are also very important and a good stalker with bad camo will perform just as well as a poor stalker with excellent camo.

Either way, long story. I hope you learned something out of it, and I hope you'll be able to make the right choice :tup:
 
#6 ·
Magnificent read! Thank you for your time. :tup:

I'm relatively new to airsoft and this sort of things in general, which is why I opted for multicam, but now that I have some experience I'm looking for "specialized camo" as you put it. So far I've played only as assault, but steadily I'm getting into sniping. I live in eastern Europe and the woods around here aren't that thick, which is why I believe that woodland will fit best, but as autumn is coming up flecktarn would rock!
Now, I would break everything down like this:
Multi-purpose: multiland or multicam (I'd like an opinion between these two, please)
Wood: woodland
Thick wood: flecktarn and marpat

Also, what do you think about the classical camo patterns and the digital camo patterns? I've read that the digital patterns blend in better, but eh :nuts:

Best
 
#7 ·
I use ATACS-FG for summer and DPM woodland for the rest of the seasons. Well, FG was my ex-club official uniform, but I am in love with DPM and will use it always. My future club's will probably be AOR 1 and 2.
Since you are from Eastern Europe, you could also use tiger stripe for dark forests.
 
#8 ·
The modern "digital" camo patterns are generally better than the older patterns such as tiger stripe.

From what I've seen in eastern europe, flecktarn would still be a great pattern. But I don't know what exact surroundings you'll be playing in, so I can't say for sure :hehe:

DPM would also be a good choice, but it works less well than flecktarn in my experience.

What do other people in your area play with? That will also give you a hint on what will be the best bet :tup:
 
#9 ·
Those are pictures from the field that we've been playing most recently:
http://media.snimka.bg/s1/4937/036118765-big.jpg?r=0
http://media.snimka.bg/s1/4937/036118768-big.jpg?r=0
http://media.snimka.bg/s1/4937/036118770-big.jpg?r=0
http://media.snimka.bg/s1/4937/036118773-big.jpg?r=0
http://media.snimka.bg/s1/4937/036118776-big.jpg?r=0
http://media.snimka.bg/s1/4937/036118790-big.jpg?r=0
https://lh4.googleusercontent.com/S...jOHJMMvm-4A0mF4sDBmixAD0pJ8_P2lHyM_OVj1oz6bER1RN3Ias_Lj8psD53o3x49cw=w1325-h523
https://lh6.googleusercontent.com/q...ft9SRBel4LecTI1pPwVasiFLU2CtMKgV-lhSD6IW_fdgorqwLVaxwIJlH9ARsvU3fcFw=w1325-h523
https://lh3.googleusercontent.com/2...UMU5ZH6JayHf5l7m8JKbjfwPaxrzl6kwH24J___RtncJRnxafT3l9TjIJ5b5vGPHVg4g=w1325-h523
https://lh6.googleusercontent.com/X...OmigPX8J1mFB5r-XAqhkM4t5hArWEid7t3RNFkdw58Tq3pdi2ZJQBru7Sbn8cj3QrMog=w1325-h523

Those are pictures of the type of forest that is most prevalent around here:
http://img-cdn1.iha.com/geo31288756.../geo31288756/Sofia-province-Hiking-in-the-landscapes-of-the-sofia-province.jpeg
http://www.enpi-fleg.org/site/assets/files/1471/tatev_village_armenia.jpg
http://anrandall.wikispaces.com/file/view/6266466.jpg/208792900/420x275/6266466.jpg
http://static.bulgarianproperties.com/property-images/big/27225_2.jpg
http://www.touristmaker.com/images/rural-tourism-bulgaria/forest-in-eastern-Bulgaria.JPG
http://www.novinite.com/media/images/2009-09/photo_verybig_108167.jpg

The better part of airsofters here use multicam. When it comes to the terrain of the field we play on I'd say multicam would work best, but for the forest landscape I'd say woodland would work best. What would you say?
In terms of more dense forest like the one novritsch plays in, I'd go for flecktarn as well.
 
#10 ·
The first set of pictures are actually the exact kind of environment which is the ONLY exception to the multicam rule, hehe. Multicam doesn't work great in desert, but it works. It doesn't work great in woodland, but it works. It's a mix of everything, and it only really excels in surroundings which have a bit of everything. Light green and tan, which is exactly in the pictures of your recent field :hehe:

So if you play there, multicam will actually work very well. I'd stick with that there.

As for the forest, this is a good example of a scenario where flecktarn would work great:

Image


Especially in woods with a lot of shadows, flecktarn is an amazing pattern. I think it'd suit your area very well.

Then again, there are also areas which have more green in them, and are lighter. In those scenarios woodland DPM would work better. And if you end up with woodland in light-green surroundings, you may find that it also works fairly well if mixed with tan or coyote brown accessories.

Marpat is also a great option (digital woodland), but like flecktarn, it is a darker pattern, and requires more shadow. That's something those two patterns have in common, they work great in woods, and the thicker the woods, the better they'll work. If you stay in the shadows those patterns rock. But if there's no shadow at all, you might as well go and play naked since these things don't work in the open field.

You can go with either. I'd go with flecktarn, since you already have multicam which can still work in the lighter woods if you're playing somewhere where flecktarn won't work. But if you get to those darker forests like the ones on a few of those pictures, then flecktarn would be great.

If you go with woodland DPM you'll also have a very solid pattern. It won't work as well in the shadows as flecktarn or marpat and with autumn coming up it is the inferior pattern in that comparison, but it doesn't require as much shadow and is still very usable in a lighter scenario which is in the rest of the pictures you shared, making it a more universal pattern :tup:

And really, that's some amazing scenery to play in. I'm jealous! :hehe:
 
#11 · (Edited)
Got it! :tup:

I have another question though. You touched upon the subject of gloves and boonies and face paint, but what about the colour of the accessories (boots, chest rig/vest, weapons, holsters etc.)? When it comes to weapons, there is this wrap out there (Camo Form - https://www.mcnett.com/tactical/camoform#19418), which looks like does the trick, but what about the rest of the items? My research showed boots and chest rigs in different patterns, but while having a couple of camo sets - e.g. multicam, flecktarn and desert DPM and having battle shirt, pants, gloves and boonie of each is fine, having your entire gear in that pattern seems an overkill to me. So, what would be the best colour? Black seems to stand out too much. If you don't go for the wrap probably a mix of black/OD, black/tan, black/coyote brown, or entirely in tan/coyote brown when it comes to weapons. And tan/coyote brown for the chest rig and boots? Also, in terms of weapons, what about that weird pattern Novritsch uses on his VSR?
 
#12 ·
Everything solid (such as guns) can be painted. Everything else, well, go with the pattern you'll be using. If you use several patterns it may pay to get your chest rig for example in OD rather than a specific pattern.

Boonie hats aren't expensive, so just get one matching your BDU
Boots doesn't matter too much. I wear my BDU pants over my boots anyway, in the end they just look like mud :hehe:
Chest rigs / belts etc, depends.. I have my belt matching my pattern but then again a belt is cheap. If you only want to buy one vest or something, go with OD or tan (depending on what you want). Both will match multicam. Tan can work with woodland but not in thick woods with lots of shadows.

I'd just paint the rifle by the way. A sidearm doesn't really have to be painted (small enough) but it pays off to paint a rifle. Go with something universal, though. I have a very dark paint on my guns because of the area I play in but if you have an area like yours, the thing novritsch did to his gun seems like something that'd work :tup:
 
#13 ·
I'm gonna go with a set of multicam and woodland for BDU and something like the pattern Novritsch uses for my main weapon.

I'm still wondering about the colour of that vest, though. On multicam there isn't that great difference, but OD would work on woodland if the colours are highly saturated, tan would work better if the colours were not as saturated. I'm considering ranger green and khaki as alternatives as they appear to be "in the middle". I'm going to give it some more thought later on, anyhow.

Thx for the info Reliku, hope other people find it useful as well. :cheers:

Best
 
#14 ·
Almost any BDU will work provided you follow these rules:
1- straight lines (guns) and circles (your head) stick out like a sore thumb. I paint all my guns and use a head covering designed for turkey hunting since it's very breathable.
2- no bare skin anywhere.
3- the best camo in the world can't do squat if you move at the wrong time.

-Grant
 
#18 ·
Depends on the growth. But I really like my genuine MARPAT BDU, it really blends in so well in the European forests we have here in The Netherlands.
If your surroundings are more like Crusoe posted above, then you're better off with some a bit lighter in green. Like multicam, atacs FG, vegetato, etc.
 
#20 ·
There's no such thing as camo suitable for an urban environment, in my experience. If you are going to get cover, go sit somewhere in the nearest bush you can find. But there's no way you're going to blend in well with an urban environment.

You can get urban camo patterns but they work nowhere near as well as their more nature-oriented counterparts :shrug:
 
#28 ·
Concealment in an urban environment is 99% about using the light conditions to your advantage. Setting up in a space which is very dark compared to the average but without being an obvious hide. Being on the sunward side of the field if possible.

Although really that advice applies equally in a forest environment.

-Grant
 
#31 ·
As for the Urban aspect, here in the SoCal desert other than using lighting I do find that ATACS AU is one of the best options for MOUT style fields. I personally run a Cobra hood over my ATACS and combined with picking the best shadows, you will go undectected. I have also experimented with some more distributive patterns (desert marpat, desert cadpat, inland taipain to name a few) and I personally believe that none breaks up your outline as well as ATACS AU.
 
#30 ·
I'm a multicam guy myself. But when i'm in a much more woodland scenario I prefer American woodland BDU or German flecktarn. But there are other forms of multicam such as multicam arid, multicam tropic, multicam alpine, and multicam black. Multicam tropic is good stuff for a ghillie. Expensive as hell though.