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Too much equipment??- sniper, plate carrier, sub gun, and pistol?

3.9K views 25 replies 10 participants last post by  1IV  
#1 · (Edited)
Was over at the D14 arena the other day and my JG M4 CQB RIS was running hot again. 465 with .25 ammo.

I run .28s in it and mid caps. I'm locked out of full auto, because I prefer it. But it is a requirement for above 450fps guns too. I can hit a player at 250ft pretty easily. Five in the air yields one hit on a torso sized target at that distance.

They make you have a scope and bipods, and lock out your full auto capability. Then your engagement distance is 100 feet as sniper instead of 50 with the DMR rules. I screwed up once and hit two players at about on examination 35 feet thru the creek bushes. (Sorry bro- you snuck up on me. I'm used to DMR rules. ) I apologized and rethought my hide. Getting away from where they could possibly get behind me and surprise me in a visually unmeasurable way. Yes I know I should've drawn my pistol and waited to determine just how far out they were, but they were engaging me and **** happens.

Mentally I was unprepared for the transition to pistol into the bushes. The pistol has let me down in the willow bushes so many times. 15 rounds just isn't enough pattern to get thru the branches on two targets.

Don't get me wrong I'm glad the guns running strong and its accurate.... but it's kind of a pain in the *** to have sweeping enemies get in under the 100ft MED and have to go to pistol.

So today I ordered a Valken KRINK AK74U . I'm going to remove the bulb Flash hider and remove the stock, and use it as a sub-gun for CQB . Plan is to get a 8.4 lipo, in it, and it should chrono right at 350-400 ish and keep me at a 20 ft MED.

It means toting 3 guns. Sucks. I'll have to get a short mag off amazon and build a bungee "let's go be bad guys" Jayne sling. But I'll have all my distances covered.

Does anyone else tow around a rack like this? Pistol will remain on me too for when we are forced to play a CQB game.



Current rig



The new addition with hinted mods- shorter mag no stock and short FH.
 
#2 ·
On the AK I will only tote the 1 short hicap in it. No back up mags.
 
#3 ·
Why not just downgrade the AK to zero-MED power and skip the pistol. That is precisely how I run my BASR rig (in addition to skipping the PC) and it's damn effective.

You will likely find that some sort of securing device such as a weapons catch will be required for the AK or all the flopping around it does will drive you mad.

-Grant

P.S. If you can't follow MEDs then don't run hot guns. The correct response to enemies inside your MED is either waiting until they pass or engaging with pistol. No excuses.
 
#4 ·
I've actually tried such a setup, and I must say it works, but it depends on what you want from it.

SMG's (or compact AEGs) are very powerful compared to a pistol. They're also a lot bigger, so that's a bit of a size trade-off. Other than that, the biggest disadvantage is trigger response is my experience. Unless you have some pre-cocking mechanism, trigger response on an AEG (or AEP) will always be lacking compared to a GBB. Something to take into consideration...

The bulky size makes it harder to move into certain positions, and drawing an SMG is certainly a lot harder than drawing a pistol. If you're going to have it for those "oh sh*t" moments, then you really want to have it in your hands already when the "oh sh*t" moment actually happens. Drawing it at that time is not an option, it takes very long to draw & aim because of the size and weight. Leave alone the time it takes to draw, aim & fire because of the added trigger response as well.

But an SMG // compact assault rifle is a decent option. Higher fps & more bb's per mag definitely gives you a firepower advantage, but to be fair, I still prefer a pistol over it. I have an MP5k and I don't really like it that much anymore because of the size, weight and lack of trigger response compared to a GBB pistol.

But then again, I run a pistol with full-auto capability so it's an entirely different equation for me :hehe:

Also, just a one-point sling definitely gets annoying if you're running or something. The gun will swing all over the place. So you may want something to prevent it from doing that. I used a modified dump pouch for that. It fit the MP5k perfectly, and the weight was hanging on the sling, but it couldn't move anywhere because it was kept in place by the dump pouch. I don't know how feasible that is with such a shorty AK however :shrug:

Oh, and I'd also recommend to bring an extra mag regardless. Even if you do use a high cap. You never know what will happen, but an extra mag doesn't weigh that much, and it's better to have an extra mag and not need it, than to need an extra mag and not have it :tup:
 
#5 · (Edited)
The bungee sling I plan on traps it to the chest, and releases with a buckle. One snap and you can be up. We shall see. Dumping the FPS to sub 350 might be tricky to keep it from going above 350 on cold days. Figure it may be easier to just have it be in the 20ft MED.

Dancing between the MEDs with the JG is what I want to avoid. The JG is usually a DMR- but it runs fast in the cooler weather.

Is there a mod I can do to help it not cross over? No scrap that idea. I'm better off pushing it higher and turning it into a dedicated 100 MED sniper. then it wil be classed like my spring rifle and I won't be playing DMRish patterns.
 
#7 ·
I used the similar AK/short mag setup with a 3 point sling positioned on my back
It meant I couldnt use a sling for my rifle and I had to put the rifle down and reach behind me for the smg
I much prefer this than a gbb pistol , so I only carry a smg and a rifle now
In our games we are limited to 600 rounds per game so this setup for me works best

Recently I switched over to a MP5a5 HC with 400r drum and then used a VSR with 6 mags
Or used my M14 with 400r mag with the MP5a5 and a 200r mag
 
#8 ·
I've been down that road myself and never found a good solution to carrying the second primary gun. I've been most successful with an MP5k which was nice and small but lacked ammo to be really that much more effective than the Glock 18c that I've been running lately. Right now I'm building a stubby M4 to try for the same role but I've still not entirely decided how I'll be carrying it, but I'm leaning towards building a kydex holster for it since it's going to be pretty small. Only downside will be the weight since it's full Metal etc, it's going to weigh a fair bit. But I'll likely dump carrying the handgun if I'm carrying the m4. Once upon a time I liked carrying a heavy load out but now days I'm trimming things more than adding. This weekend I was running just my VSR10 and the Glock without a plate carrier, and man was it nice to be light and nimble;)

Luke

Sent from my ASUS Transformer Pad TF700T using Tapatalk
 
#9 ·
Long story short, I have never found this to be a solution. This all comes down to poor mission planing. You are using a high velocity weapon, you need to learn how to modify you're role to use it properly and when you plan your mission, then take the most effective loadout you can for that mission. Here is some ideas

1. Reduce your JG to under 450 FPS. This will shorten your MED
2. Do the above and make your JG more accurate. 1 our of 5 at 250 isn't bad, but it isn't good either, sounds like it could use a bit of work.
3. Play the role and don't try to be everything. If your want to snipe, take a sniper rifle and do only that. If you want to play middle, DMR it all day. If you want to get in close, take a field legal rifle
4. take a spotter with a auto rifle.
5. If you need to run multiple roles in field, consider building a second upper reciever with an ORGA in one and tight bore in another, both flat hopped in some way and use heavy rounds on both
 
#10 · (Edited)
I don't mind a sniper speed AEG - but if it's going to fall into the sniper realm above 450fps, I want it to be at or above 500 and I'll switch over to .40 ammo with it.

DMR has a 50 ft MED, and is the chief target oppertunity at this local field. Lately we have HPA gas gamers packing onto the non taped team. These bands of fighters come roaming in fast, and the taped street teams fall apart under their DMR polestar lead element. The medics immediatly restore their sniped losses, and then their assault elements punch into our defensive Sniper and DMR MED's negating the usefulness of mostly spring guns-

I want to find a way to provide balance for rapid, accurate at range hits. That can break that kind of advance.

I can usually get two of the DMRs but then I have to deal with AEGs inside my MED.....

I guess I need a team. I found that when I displace to keep the advance at 100, that the street bundle team backs off with me and my guns go useless.

Hopefully this little Krink will even my chances when they come for what we have to protect to win that game.

Crawling about and sniping from a hide is possible in some portions of this arena, but because of the game modes like protect the VIP, and target elimination (a game where you pop the other teams five grounded balloons), and my favorite - The Alamo. This means having invisible, immobile, snipers is not an advantage to a team. Roaming security teams with polestar snipers seem to be the new "tank" on the field.

I'm going to need a fire team to fight with, if I want to square off.
 
#12 ·
I don't mind a sniper speed AEG - but if it's going to fall into the sniper realm above 450fps, I want it to be at or above 500 and I'll switch over to .40 ammo with it.

DMR has a 50 ft MED, and is the chief target oppertunity at this local field. Lately we have gas games where bands of fighters come roaming in fast, and the teams fall apart under their DMR polestar lead element. The medics immediatly restore their sniped losses, and then their assault elements punch into our defensive Sniper and DMR MED's negating the usefulness of spring guns-

I want to find a way to provide balance for rapid, accurate at range hits. That can break that kind of advance.

I can usually get two of the DMRs but then I gave to deal with AEGs inside my MED.....

I guess I need a team. I found that when I displace to keep the advance at 100, that the street bundle team backs off with me and my guns go useless.
So... I'm not sure I fully understand, but your issue is that your pistol is not powerful enough for targets within your MED?

If so, and if your pistol can't hit stuff at 100', then I'd recommend investing in a proper pistol first :shrug:
 
#11 ·
I rarely use a basr at anything other than milsim. Rec games (in my opinion) show a limited advantage over an aeg platform. Because of this, take all my recommendations from a much slower milsim understanding.

Now, depending on various factors such as mission tasking, environment (mout or woods), probability of contact, etc, my techniques change and adapt. My most common application is to have my long gun in a soft case on my back while using a secondary (M4/MP5 platform) in my hands. Once I reach a suitable location I will drop my pack, and switch to my long gun with my secondary near by. Obviously this is a milsim tactic where you will be setting up recon locations. If I know I am heading into a "stalk"(rarely happens in Airsoft) then I will simply leave gear somewhere, or switch gun prior to stalking. Airsoft sniping is about stealth and observation. That is how my kit is built.
 
#13 ·
The pistol is a 15 round EF 1911. It has an effective range of 50 ft on partially exposed fighters.

If you have a pistol that can engage and suppress multiple players at 100ft... Please share that. My pistol tactics usually involve hallways, and room fighting. Not open field running and gunning.

I'll post a vid of my pistol shooting at 50 ft on a 8.5 x 11 target. Thats about as far as I can dependably hit a face or partial torso. I have two extra mags for it, so if my hands are empty I can engage 2 more fighters with reloads. City fighting with a sub 350fps 15rd 1911 is suicide against AKs at 75ft ... It tends to to be one sided.
 
#14 ·
If you have a pistol that can engage and suppress multiple players at 100ft... Please share that.
I have a TM G18 :tup:

25 rounds which can all be fired downrange in less than a second, short bursts are sure to hit someone up to 100 feet, and you can get about 3 bursts out of a magazine. Also great for just spraying into groups of people and guaranteed to get heads down if shot at close range. It's select fire so still CQB friendly where semi-auto rules apply.

And it gets even better with a 50rd extended mag :tup:

Fps is about 290 but that really is enough.

And it doesn't even have to be a G18, any machine pistol will do, really.

Semi auto pistols do work, but they're less capable in the situations where you really need the extra firepower (e.g. people rushing towards you, multiple targets). Select fire is really worth it in some scenarios, and a bigger magazine definitely helps.

A sniper's sidearm, in my opinion, has to pack as much firepower as possible while being as small and light as possible. There are no guns that do this as well as a select fire GBB pistol, in my experience.

15 rounds in semi-automatic vs 50 rounds in fully-automatic, well, there's just no comparison there :shrug:

SMG's // compact AEG's are similar in firepower but just lose it in size. I do have an MP5k, but I don't really use it anymore for that reason :tup:
 
#15 ·
If your pistol is not up to the task, then upgrade your pistol not your primary.

I tried what you are doing once, and it was not optimal. For large milsim games it's good, but for rec days, not at all. Weapon management is a big issue. Fast access is very low on the list, and it is an additional weight and something else to get snagged up on or shot.

Your m4 needs work. It should not be fluctuating that much in cold weather. Check your airseals and work on making your gun as consistent as possible. Higher FPS is not a valid answer, all that is going to do is make your life harder on you to get it consistent. Also increases the likelihood of you grenadeing your gearbox. Which will happen at some point.

Teamwork is a major point as well. You could be the best player in the world, but if your side consists of individuals then your more then likely going to loose against a more unified group. One man army does not work well in airsoft. Changing up your tactics would also help.
 
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#16 ·
Here is a video from Saturday- I really want a scope cam- but you get the idea. In this game it was VIP Protection, and this was our flank. Three of ours were holding a hilltop and fighting against three at 100-150ft behind cover. I stepped in and out ranged the tan team using the curve of the hill top as my cover. When I stand and shoot the only target they see is my shoulders at 200+ feet. This is the JG M4 w.28 ammo, plates, mags, pistol, and plate carrier. I'm still learning to video edit.

 
#17 ·
Yeah I would dearly love a G18. Still trying to keep it in the realm of real training as far as pistol fire. Semi auto has parallels instead of full auto fantasy , hicap semi auto with volume - hence The ak Krink -



---it has a real counterpart just like the M4. I also wear plates and 2a backers.
 
#19 ·
Glock 18 in full auto is unavailable for most of us.
 
#20 ·
That's true, but why should that be a reason not to use the airsoft version instead? Airsoft guns can be had with fully-automatic firing modes, all of your opponents will carry a fully-automatic gun, if I were you it'd be an easy choice :hehe:

A real firearm is pretty much unavailable for me, doesn't stop me from playing airsoft :tup:

And if I'm not mistaken, you can get glock 17's with conversion kits in the US (right?), and other than some special licensing there's no real barrier from having a fully-automatic handgun. But again, if I was playing airsoft with the same firearms as the ones that are legally available to me then I wouldn't be playing airsoft at all lol.

I really don't see why that is stopping you. By the same logic you should be putting 7 bb's in your 1911 mags, not 15.

But fair enough, your choice, I'm not stopping you... You just asked for advice, and you got it :shrug:
 
#23 ·
If you have a tm compatible gbb, you can put in vsr upgrade parts.

For me, i have a ppq i slightly upgraded. Before, it only shot 100 ft max. I dropped in a longer barrel and a maple bucking and it shooting up to 175 ft, maybe further.

Tbh, the secondary depends on you. I play in an urban area with the occassional run and gun guys. I have to get to my secndary as fast as possible to be ready for them.
 
#24 · (Edited)
Wel the lancer has arrived. It has a 11.4 lipo in it and runs .20ammo at 365 FPS that's 20ft MED and will work perfectly.

I dumped the stock, and nipped (to a nub) the charging handle on the delicate hop cover, and cut off the delicate FH cone ( barrel goes to the front of the bulb in the FH. )



It a 3.5 lb sub gun now, and all I need is a short mag to make it perfect.

Accurate - more so than I expected. 10-10 150ft range on - 1ftx1ft tin targets.

I'll post pics of my " Let's go be badguys." rig soon. I hope it's not too bulky.

Someone said the guys at the chrono station may have tested the JG with .20 instead of .25 and this could be the reason for the on and off DMR/sniper designation.

It was suggested that .40 ammo be tested for accuracy out of the AEG JG M4 - I'll post that up too.
 
#26 ·













Nipped the cone and the charging handle. They were going to get snapped off anyway.

Got a lipo in it, didn't even try the crap NImH batt it came with. Compartment is cramped. An OEM batt is almost too big to get in.

I need two mid cap AK mags to replace the hicap mag.
 
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